Warmind is finally almost here, and this time sure seems mysterious. Possibly the expansion we’ve known the least about since the days of The Dark Below and House of Wolves.
Below will have all available information that is current, and with the patch notes dropping soon you’ll have more to talk about soon as well.
Warmind will launch following a brief maintenance period which was detailed in last weeks ‘This Week at Bungie’.
The full timetable for Launch day is the following:
- 6 AM PDT (1300 UTC)
- Destiny 2 server maintenance is scheduled to begin
- Players may no longer sign in to Destiny 2
- 7 AM PDT (1400 UTC)
- Players still in Destiny 2 activities will be returned to the title screen
- Destiny 2: Warmind and Update 1.2.0 will be available to download and install
- 11 AM PDT– (1800 UTC)
- Destiny 2 server maintenance is scheduled to conclude
- Destiny 2 Hotfix 22.214.171.124 will be available to download and install
Below is a table of Times to look out for so you know when you can join the fight:
Here’s the Countdown
||Destiny File Size
||Storage Space Needed for Download
Everything we know so far with Warmind
So with this Season/DLC, Bungie have been working at better defining the content coming with Warmind, and the content coming with Season 3
The following list of things are for people who purchase Warmind:
On May 8, your adventure continues in Warmind, the second expansion to Destiny 2.
Golden Age satellites slam into the surface of the Hellas Basin on Mars. Icy glaciers thaw, revealing the core of the Warmind Rasputin – and an ancient Hive army, bent on its destruction.
Destiny 2 Expansion II: Warmind introduces new activities, new weapons and gear, more endgame content, and an all-new story.
- New Story (Prologue Cinematic) – Ana Bray, a Guardian long thought lost, searches for a connection to her past…one that could be hidden forever beneath the polar ice cap of Mars (Developer Video)
- New Cooperative Endgame Activity (Developer Video) – Escalation Protocol is a public, player-triggered event where players fight escalating waves of enemies and slay challenging bosses alongside their Fireteam and other brave Guardians on Mars. Locate and activate Escalation Protocol, and then survive seven waves of increasingly difficult combat waves to earn exclusive new armor and weapons.
- New Raid Lair (Picture) – Return to the Leviathan with a Fireteam of six to conquer the Spire of Stars, launching on Friday, May 11 at 10:00AM PT.
Everything we know so far for Season 3
The following are for anyone who has purchased the base game, Destiny 2 and it does not require the purchase of Warmind
Alongside the launch of Warmind, a new season of gameplay updates begins for all players of Destiny 2, including powerful upgrades to Exotic weapons, the introduction of Ranked Crucible play, new Crucible maps, Private Matches, Heroic Strike Modifiers, Multi-Emote, additional Vault Space, and much more.
Power Levelling Changes
New changes are being made to the reward systems in Destiny:
- New Soft Cap
- The soft cap for Warmind is 340
- Soft cap is the point you can climb to easily via drops from any source. The hard cap is the power level you can obtain from weekly reward sources.
- These numbers don’t consider any +5 mods. Remember that all drops are calculated using your Best Possible Power, regardless of if you have the gear equipped or not. It can even be in the vault or on another character!
- The target is that players who participate in all the weekly activities should take several weeks to reach the hard cap. Raids/Trials grant the largest increases, clan engrams provide very small increases, and the other weekly sources fall between those two.
- Players who don’t participate in any group weekly activities are unlikely to hit the hard cap before the next release; dedicated omnivore players will hit it before players that just play Raids or Trials exclusively.
- New Hard Cap
- The new Hard Cap is 380 (Max Power Level)
- The final 10 points from 370 to 380 will be significantly slower than 340 to 370; we expect it to take players roughly equal time to go from 340 to 370 as from 370 to 380. We decided to make this change because climbing to 370 allows you to tackle endgame content without suffering a severe under level penalty, but creates a significant accomplishment in achieving 380.
New sandbox changes are coming with this patch, these will focus on increasing the difficulty in Destiny 2:
- First change is to outgoing player damage scaling vs. higher-leveled combatants *These are going to be steeper (make them more difficult), similar to Destiny 1.
- As a result, higher-leveled combatants will take longer to kill than they currently do—but if you’re at or above their level, you can still melt them
- Next, extending our outgoing and incoming damage scaling from capping at a 40 power level delta to a 50 power level delta.
- Currently, in Destiny 2, scaling only affects the difficulty of combatants up to 40 Power levels above the player before plateauing.
- Increasing this to 50 Power levels adds a little more room for players to show off how badass they really are.
- Next, if combatants are 50 Power levels or higher above the player, they will be immune and display a “??” icon on their nameplate.
- Next change is to combatant energy shields:
- Matching energy element damage to shields is now most effective (roughly 3x damage plus the current shield detonation), followed by non-matching energy (roughly 2x damage), and Kinetic damage won’t have any bonus damage multiplier.
- To further incentivize the matching game, the 3x multiplier for matching damage types is not affected by the damage scaling of higher-leveled combatants until the combatants display the “??” nameplates.
There will be one Exotic Masterwork per Exotic weapon that exists so far in Destiny 2. In order to begin the Masterwork process, players will have to find an Exotic Masterwork Catalyst. When inspecting the Exotic, there will be a hint at what activities can grant the catalyst for that weapon. Not all Exotic Masterworks have the same drop rates. Some Exotic Masterwork weapons are guaranteed after a certain amount of engagement, while others are earned at random.
Things to know:
- There will be one Exotic Masterwork per Exotic weapon
- Players will have to find an Exotic Masterwork Catalyst to begin the MW process
- Hints in-game on item to give idea of where to find Catalyst
- Exotic MW won’t have the same drop rate; some will be guaranteed after a certain amount of engagement, others are random.
- There will be a few Exotic Masterworks paired with difficult activities or accomplishments in-game
- Exotic weapon Masterwork pursuits only need to be done once per account
- The Exotic Masterwork process takes place fully in the weapon details screen and not in character inventory space
- Not all Exotic Masterworks will be available immediately on Season 3 launch
Heroic Strike Modifiers + Nightfall Challenge Mode Changes
- Heroic Strikes
- Season 3 will increase the difficulty of heroic strikes and add burn, advantage, and disadvantage modifiers
- Burn modifier rotates weekly, and both advantage and disadvantage modifiers rotate daily
- Burn modifiers include arc, solar, and void
- Advantage modifiers include brawler, grenadier, and heavyweight
- Disadvantage modifiers include glass, blackout, iron, and grounded
- Nightfall Challenge Cards
- Rare nightfall challenge cards can be upgraded to Legendary through Xur
- Legendary nightfall cards allow you to select one burn, one advantage/disadvantage, and two additional disadvantages.
- Nightfall scores have been updated to 30k, 60k, 110k, and 200k
Seasonal Crucible Rankings
The new rankings, Glory and Valor, will deliver new ways to earn bragging rights and some coveted weapons in the competitive arena.
Read this TWAB featuring Crucible ranks for in-depth information
- Caps out at 2,000 Rank Points
- Features win streak bonus points
- Can be reset when fully completed, with no cap on resets per season
- Resets each season
- Has ornament, emblem, and weapon rewards
- Requires a fixed number of Valor resets to earn some rewards
- Featured in: Quickplay, Rumble, Mayhem
- Caps out at 5,500 Rank Points
- Features win streak bonus points
- Adds loss streak penalties for recurring losses
- Players can earn bonus rank points or fend off decay by completing three competitive matches each week
- Only resets each season
- Has ornament, emblem, and weapon rewards
- Features unique seasonal chase weapon that can be earned at Fabled level (about ~40% of the way through your journey in Glory Ranks)
- Lets players earn ornament for seasonal weapon at Legend level
New Crucible Maps
The new Crucible Maps will give every player new spaces to fight in the Crucible. All matchmade playlists will feature Meltdown and Solitude.
We know very little about the maps, the two maps we know of are:
- Meltdown – Meltdown features familiar Mars architecture with its futuristic buildings and red sand.
- Solitude – Solitude will present a frozen landscape for players to battle each other.
Picture of both
Private Matches are returning! They will give you full control over your competitive experience. Set your own match and invite willing combatants to play.
[Note: You’ll need to purchase the Expansion to use the new maps in Private Matches.]
As for right now, we are about to start the next adventure for Destiny. HYPE!