THE MENAGERIE

Find artifacts during Menagerie!
Complete flawless or within time limit.

LAMP LIGHTING

Each Menagerie encounter always starts with lamp lighting. The process is simple: deal with enemies that continuously spawn. Killing them will lure out a boss, which will drop orbs of light. Light all six lamps.

THE MOCKERY

Pop into the Mockery and you’ll notice there are only three safe zones in the room. If you leave these safe zones, you’ll start to take damage. This turns lethal after enough exposure. These safe zones also deplete over time, so the only way to tough it out here is to kill Wizards; they drop energy orbs which your Fireteam will use to top up the power in these safe zones.Kill the two bosses to meet your victory condition!

THE ARKBORN

There will be three sources of light scattered throughout in the form of green pillars. Interacting with these pillars will give you a charge, and each player must deposit their charge by heading over to receptacles that are indicated by a grey square. Once your team carries out this process, a boss will appear that you will need to destroy before you can get back to collecting charges. Summon and kill three bosses this way.

THE HUNTED

Each Menagerie encounter always starts with lamp lighting. The process is simple: deal with enemies that continuously spawn. Killing them will lure out a boss, which will drop orbs of light. Light all six lamps.

THE CRYSTALS

Once you pop into the room, your Fireteam must hunt for enemies called Vex Harpies. Killing these enemies will drop an item called a Vex Cranium. You need this item to destroy the crystals inside this room. These Craniums pack a lot of firepower, but have limited uses. After you deal with enough crystals, a boss will spawn in the middle of the room. Down the boss to fill the meter.

THE RIPOSTE

This room starts off with some hard-hitting enemies: Hive Knights and Thralls. Knights will drop swords on death. Pick these up and use them against other Knights for maximum efficiency. Once you kill enough enemies, a boss will spawn. Defeat it to leave the room!

THE GAUNTLET

This room kicks off with a boss fight. Once you down the boss, the Fireteam will teleport to what looks and acts like an Olympic sprinting track. It’s time to make like Usain and bolt as quickly as you can through all the various checkpoints (helpfully marked green) until the race is over. At least one member of your Fireteam must complete all the laps of the Gauntlet in order to progress to the next room.

PAGOURI, BELOVED BY CALUS

When the fight begins, Pagouri will lock itself behind a shield. Find an active plate and stand your ground until it deactivates the barrier. After a certain amount of time, the barrier will return. Rinse and repeat until you defeat Pagouri.
+1000 XP