Forsaken: Patch Updates

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Patch Notes

Destiny 2 receives regular updates that provide bug fixes, game improvements and additional features. Below you will find all patch notes for Destiny 2: Forsaken.

HotfixUPDATE (November 9, 2018)
  • Fixed an issue where some players were unable to access The Lost Cryptarch quest
PatchUPDATE 2.0.5 (October 30, 2018)


  • Malfeasance
      • Increased Explosive Shadow detonation damage
      • Increased damage against Taken and invaders
  • Wish-Ender
      • Increased base Wish-Ender damage
      • Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage
      • Wish-Ender’s Queen’s Wrath perk effects are now more readable and consistent
  • Trace Rifles
      • Now spawn with 50 ammo in the Crucible
      • Now benefit from the following armor perks:
      • Auto Rifle Loader
      • Unflinching Auto Rifle Aim
      • Auto Rifle Targeting
      • Precision Weapon Targeting
      • Auto Rifle Dexterity
  • Increased Sword damage in PvE
  • Increased Fusion Rifle damage in PvE
  • Proximity Grenades now have a stat penalty to blast radius
  • Reduced the amount by which Full Choke narrows projectile spread
  • Changed the Dynamo and Distribution perks
      • Players will need to activate their class ability in proximity to at least one enemy to gain the benefit
      • Increased the energy gain by 20% to compensate slightly for the new requirement
      • Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo
  • Increased visibility through a Titan’s Banner Shield for allies
  • The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits
  • Fixed an issue where the SUROS Regime scope was opaque yellow
  • Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering

  • Fixed an issue where Vex Cyclopes weren’t attacking players
  • Fixed an issue where Hive Knights and Taken Vandals were not using special abilities

  • Breakthrough
      • Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed
      • Modified the game rules to prevent teams from forcing the round into a stalemate:
          • In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker.
          • While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone.
      • If the round ends in a draw twice, the match ends in a tie.
      • Neither team will get Glory points from this scenario.
      • Win Streaks are maintained.
  • Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4)
  • Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6)
  • Fixed an issue where sometimes one team’s invasion portal would not open
  • Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval
  • Increased the spawn rate of the Ascendant Primeval Servitor
  • The Gambit ship and Sparrow are no longer guaranteed drops
  • Quitter protection
      • Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties
      • Quitter penalties have been reenabled
      • Players will now receive two warnings before they are suspended from Gambit
      • Players will not be immediately suspended on the first match of the day if they quit a match the night before
      • Increased suspension time to 30 minutes
  • Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam

Items and Economy
Exotic Duplicate Weighting
  • When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own.
  • Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics
  • When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks
  • Removed quest Exotic weapons from the Exotic engram loot pool
      • Worldline Zero
      • Ace of Spades
      • Wish-Ender
      • One Thousand Voices
      • Malfeasance
      • Lord of Wolves
      • The Chaperone
Enhancement Cores
  • Renamed Masterwork Cores to Enhancement Cores
  • Enhancement Cores are now awarded by Scrapper bounties and six of the Spider’s weekly bounties
  • Enhancement Cores will be more visible in the loot feed
  • Banshee-44 now accepts up to 25 Gunsmith Materials at a time
  • Removed hold time for the Spider’s material exchange interactions
  • Increased the stack size of Ghost Fragments from 10 to 20
  • Reduced shader dismantle time from 1 second to 0.25 seconds
  • Fixed an issue where the Secret Victories emblem was using the wrong tracker description
  • It now correctly displays as “Ascendant chests looted”
  • The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights”
  • Raid challenge bounties now rotate in a fixed, round-robin fashion
  • Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion
  • The chance resets once a player receives any Nightfall unique reward

Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity
PatchUpdate 2.0.4 (October 16, 2018)
  • Titan
      • Now Throwing Hammers can be picked only if your own Throwing Hammer ability is not fully charged
      • Fixed an issue in which Burning Maul’s slam attack was unintentionally triggering melee-based perks
      • Banner Shield can no longer be overpenetrated by weapons with perks such as Armor-Piercing Rounds
      • Resupply can now also benefit allies behind obstacles
  • Hunter
      • Fixed an issue in which Kill Clip would not trigger if players reloaded their weapon using Marksman’s Dodge while having the Dragon’s Shadow Exotic chest armor equipped
  • Warlock
      • Fixed an issue where Healing Rift and Well of Radiance could prevent weapon perks such as White Nail and Magnificent Howl from working properly
          • Note: This introduced a bug where White Nail may occasionally activate after 2 hits. This will be addressed in a future update.
      • Fixed an issue where Handheld Supernova could deal damage to allies
      • Fixed an issue where Handheld Supernova kills would sometime appear as “Killed by the Architects” in the obituary and where the ability was inconsistent in triggering the Dark Matter perk
      • Players will no longer perform the Atomic Breach melee ability when using the heavy attack of the Escalation Protocol Sword
      • Fixed an issue in which using the Phoenix Protocol Exotic chest with Well of Radiance could result in weapons not rendering
      • Casting Chaos Reach with your back up against a wall will no longer block the beam
      • Fixed an issue in which Chaos Reach was dealing less damage at lower framerates; as a result, players may now notice an increase in total damage output
  • Lucky Pants will no longer reload Hand Cannons that are not stowed
  • Fixed an issue where ammo scavenger perks would give certain weapons less ammo than intended
  • Prodigal Grasps and Dragonfly Regalia Grasps will no longer block the player’s view when they are using a Bow
  • Increased Scout Rifle damage against combatants
  • Repositioned the scope on the Fighting Lion’s Lupus Visage ornament for better visibility while players are aiming down sights
  • Decreased Fighting Lion damage to be brought in line with other breach-load Grenade Launchers
  • Reduced aim assist on Sleeper Simulant
  • Buffed aim assist on Linear Fusion Rifles (not including Sleeper Simulant)
  • Fixed an issue where Dynamic Sway Reduction and Zen Moment perks would not function properly when combined with Lunafaction Boots or Rally Barricade
  • Fixed an issue where the Taken Spec mod description was displayed twice in weapon tooltips
  • Fixed an issue where the Between Breaths ornament for Whisper of the Worm would not display properly
  • The charge bar on compound Bows now fills in two stages to directly reflect the two stages of the drawing animation
  • Fixed an issue where visual effects on some weapons were sometimes still visible next to a character using Super abilities
  • Fixed an issue where being shot by an allied Guardian’s Telesto could result in a crash
  • Fixed an issue where One Thousand Voices would sometimes speak at the volume of One Hundred Thousand Voices
  • Fixed an issue where Bows were not equipped properly when characters were sprinting
  • Fixed an issue where the Badlander Shotgun was missing reload audio
  • Updated the ATC Rex Häkke scope to align with other weapon scopes
  • Fixed an issue where parts of Borealis did not display the correct element
  • Fixed excessive perk activation audio for Redrix’s Broadsword when players activated the Desperado perk
  • Fixed excessive perk audio for Trinity Ghoul’s Lightning Rod perk when the weapon is stowed
  • Updated the draw animation on Trinity Ghoul
  • Updated the description of Ionic Return on Borealis to more accurately reflect its bonus damage behavior

  • Fixed an issue where Gambit clan engrams were not functioning properly
  • Fixed an issue where shield walls would not spawn at the beginning of a match
  • Fixed an issue where matchmaking for Gambit would sometimes take longer than intended, sometimes resulting in players being removed from the match
      • Gambit Quitter Penalties have been reenabled
  • Fixed an issue where the invasion portal would sometimes not open throughout the match

Iron Banner
  • Fixed an issue where Iron Engram displayed a higher Power level than intended
  • Fixed an issue where Iron Banner token rewards from matches were doubled
  • All Iron Banner bounties will now reward powerful gear
  • Iron Banner bounty requirements have been reduced:
      • Lightbearer: Super kills reduced to 20 from 25
      • Iron in the Blood: Match completions reduced to 15 from 30
      • Shine On: Orbs generated reduced to 50 from 100
      • Iron Victory: Match wins reduced to 7 from 10
      • To Be Precise: Precision kills reduced to 50 from 100
      • All in a Week’s Work: Kills reduced to 150 from 250
  • Fixed an issue where the kill feed would no longer display under certain circumstances
  • Capture Zone waypoints no longer pulse when progress state changes or when in a Power Play in Iron Banner
  • Fixed an issue that prevented audio cues from playing when players are revived in Countdown
  • In Breakthrough, fixed an issue where the “Quick Strike” medal could be awarded for a short time after deploying the Breaker
  • Fixed an issue where the Survival medal “Lone Gun” was firing for all players when winning a round
  • Corrected an issue where the new “Perimeter Control” medal in Control did not properly replace the deprecated “I Live Here Now” medal
  • Updated quest step “The Candidate” in “Forging the Broadsword” to new requirements: “In the Crucible, rapidly defeat opponents in groups of two or more.”
      • This step will now track individual players defeated in a multikill instead of counting only “Double Play” medals
      • Before, “Triple Play” rewarded +1 progress for 1 Double Play. Now, “Triple Play” will award +2 progress for “Double Play” and +1 for “Triple Play.”

Items and Economy


  • Fixed an issue where powerful gear could sometimes drop at the same Power level as a character or below
  • Raised the low end of powerful gear, which slightly increases the average Power upgrade per powerful drop
  • Edge Transit has some company; added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to world Legendary pool
  • Fixed an issue where Prime Engrams were going straight to the postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards
  • Fixed an issue where the Cataloguer emblem was repeatedly sent to postmaster for some players
  • Fixed an issue where Offering to the Oracle was not being properly consumed on use for some players
  • Fixed an issue where the Last Wish Ghost and Sparrow were not dropping at the intended drop rates
  • Fixed an issue where some weapons did not dismantle into the proper materials
  • Removed “Trace Rifle Mastery” Crucible Triumph for players on all platforms
  • Added Triumphs for completing Exotic badges in Collections
  • “Trusted Right Hand” Triumph is now possible to complete
      • It no longer requires more weekly bounties than are available in a week
  • Triumphs to find all Ascendant chests in the Dreaming City no longer lose progress on the weekly reset if players have completed, but not yet claimed them
  • Transmat effects added to Collections, under the Flair category
      • Transmat effects gained (inventory or postmaster), used, or dismantled after September 4, 2018 will be unlocked in Collections
      • Transmat effects are unlocked when added to player inventory, NOT when gaining ships that have them pre-socketed
  • Added event Ghosts to Collections
  • Added Forsaken emblem variants to Collections
  • Added missing emblems to Collections
  • Source updated for the Grenade Launcher Through Fire and Flood: Obtained through Legendary drops and rank-up packages
  • Fixed an issue where bounties could expire in a players Post Master and cause WEASEL errors
  • Fixed an issue where Korean IGR bounties did not have an Abandon option
  • Added a recovery state for players who abandoned IGR bounties to acquire a weekly rotating IGR bounty for 250 Glimmer
      • This recovery state persists until the next weekly reset
  • Fixed an issue where the Eververse Bounty “Rise to the Challenge” did not have an Abandon option
      • Players who Abandon “Rise to the Challenge” will be able to recover it from Eververse for 250 Glimmer until the weekly reset.
  • Fixed an issue where boosted players could not receive Destiny 2 achievements for the boosted class
      • Players will now receive the achievement when unlocking the first node of a new subclass
  • Fixed an issue where players could not receive credit for the Destiny 2 achievement for completing the weekly Flashpoint
  • Sturm quest will now increment when picking up Legendary and Exotic engrams
  • Pinnacle wanted bounties from Spider will now complete for all members of the fireteam
  • Bakken, the Relentless can now be summoned in the Divalian Mists
  • Fixed an issue where the Blind Well could become locked if multiple players tried to activate it at once
  • Heroic completion on the Rift Generator public event now consistently grants the appropriate rewards and properly counts toward Heroic public event completions
  • Fixed an issue where some players were unable to access the Strike playlist
  • Fixed an issue where enemies would not spawn during Kalli, the Corrupted raid encounter


HotfixUpdate (September 20, 2018)
Heroic Adventures
  • Fixed an issue where Barons were providing Legendary rewards outside of Heroic adventures
      • Barons in Heroic adventures now reward one guaranteed Legendary per day
      • Subsequent kills grant Legendary rewards at a reduced rate

  • Fixed an issue where players can get stuck with the Origin Story or the Last Dance weapons if they use the character level boost after obtaining them in Homecoming
  • Fixed an issue where BrayTech Legendary Scout Rifle dismantled into Mod Components

Dreaming City
  • The Offering to the Oracle now sorts to the Pursuits bucket, rather than Consumables
      • Removed the weekly bounty that required players to redeem an Offering for the Oracle
  • The Dreaming City weekly challenge now requires only two weekly bounty completions
  • Fixed an issue where some enemies would improperly spawn chests after being killed
  • Players can no longer obtain Dreaming City rewards when repeating the mission “Awakening”
  • Fixed an issue where Telesto could be used to accelerate progression of objectives in the Blind Well

  • Players may now progress the “Cayde’s Will” quest step by defeating either invaders or general enemies with Hand Cannons
  • Turned off rejoin functionality in Gambit
HotfixUpdate 2.0.3 (September 18, 2018)
  • Dragonfly Regalia armor now comes with a Masterwork socket
  • Fixed an issue where Hand Cannons were not using the correct recoil stats for players on PC
  • Heavy Guard and Swordmaster’s Guard now function correctly on Adaptive Swords

  • Io
      • Fixed an issue where players could be returned to orbit during the final battle of “The Long Play”
      • Fixed an issue where players would sometimes not receive a Seed of Light after interacting with the tree at the end of the mission “Visions of Light”
  • Strikes
      • Fixed an issue where the post-game carnage report would not show at the end of strikes launched via strike-specific Director nodes

  • Temporarily removed the “Trace Rifle Mastery” Triumph for platforms where players could not complete all objectives
  • This Triumph will be changed in a future release to be available on all platforms
  • Changed the Persistent Blaze emblem variant to require 40 Mastery Triumphs

  • Activity reconnection has been enabled in the Competitive playlist
    • Players who are disconnected from Destiny 2 servers will have an opportunity to reconnect to their match under the following conditions:
  • The match is still active
  • A connection to the match can be reestablished
    • Players who rejoin matches will NOT be penalized for quitting a match should a rejoin complete successfully
  • The player state display now appears in Competitive versions of Control and Clash.

  • Activity reconnection has been disabled in the Gambit playlist to allow for faster backfilling of lopsided teams

Items & Economy
  • Fixed an issue where the Traveler’s Chosen Sidearm could not be dismantled or transferred to the vault
  • Fixed an issue where BrayTech RWP Mk. II was granting weapon mods when dismantled
  • Fixed an issue where Fossilized Hermaion Blossoms were not being granted from strikes
  • Replaced the Traveler’s Chosen Sidearm with damaged version
  • Removed the Iris Pulsator Ghost Shell from Collections, as it is not currently available
Dreaming City
  • The bounty “Audience with the Queen” now takes time to abandon, so it cannot be abandoned accidentally
  • The Offering to the Oracle item now goes to the Postmaster if the player’s consumables inventory is full
  • Daily clan bounties should now rotate at the daily reset, rather than weekly
HotfixUpdate (September 13, 2018)
  • Fixed an issue where some Weekly Challenges were not resetting properly
      • Players who were impacted by this issue should now have their missing Challenges
  • Fixed an issue where players could earn Masterwork Cores at no cost through the Drifter
  • Fixed an issue where the reward for completing all available Crucible weapon triumphs was not properly available to all platforms
HotfixUpdate 2.0.2 (September 11th, 2018)
  • Fixed an issue where Antaeus Wards were sometimes generating orbs when used by Sentinels
  • Fixed an issue where Shards of Galanor were not giving energy back when knives hit from a long distance
  • Fixed an issue where players were able to create 10 Deadfall Void Anchors using Orpheus Rigs and Moebius Quiver
  • Fixed an issue where the Cloak of Remembrance would not interact properly with other objects
Exotic Weapons
  • Lord of Wolves
      • Fixed an issue where Lord of Wolves could lose ammo
  • Ace of Spades
      • Fixed an issue where visual effects from the Memento Mori perk would persist when swapping weapons
  • Fixed an issue where the Explosive Payload perk was dealing less damage than intended
  • Titan
      • Fixed an issue where Thundercrash was missing some visual effects
      • Fixed an issue where walking into the Dawnblade Well of Radiance while blocking with the Sentinel Shield would drain Super energy
      • Fixed an issue where Sentinel Super kills would not progress the Code of the Commander subclass path
      • Reduced amount of health, melee energy, and grenade energy returned when using the Sentinel Commander subclass path
  • Warlock
      • Fixed an issue where Phoenix Dive would grant alternate amounts of health due at different frame rates on PC
  • Hunter
      • Fixed an issue where Exploding Knives would deal less damage due at different frame rates on PC

Items and Economy
Character Boost
  • Fixed an issue where boosted characters were not unlocking the Curse of Osiris or Warmind campaign triumphs
  • Fixed an issue where bounties were not being sorted properly in the Pursuits section of character inventory
  • Fixed an issue where Lost Sector bounties were not progressing properly when in a fireteam
  • Fixed an issue where the “Fist of Judgement” bounty had an incorrect objective
  • The wanted bounty for Irxis Partisan now shows the correct mug shot
  • Fixed an issue where the “Relic Rumble” Triumph was not progressing properly
  • Fixed an issue where “The Best Defense” Triumph was unlocking prior to completing the proper objective
  • Removed a duplicate checkbox in the Mercury “Lost Sectors” Triumph
  • Fixed an issue where Baron Triumphs would not unlock for players who joined an activity in progress
  • Fixed an issue where the “Adventurous” triumph for Io was not granting proper Triumph score

Escalation Protocol
  • Fixed an issue that sometimes caused players to revert to wave 1 after failing a wave and restarting it
  • Players may now restart at wave 6 after completing wave 7
      • Option available for 60 seconds after wave 7 completion

  • Fixed an issue with Toggle ADS where players would not auto-cancel out of ADS when expected
IGR Bounties
  • Fixed an issue where players in IGRs in the Korea region could no longer earn IGR bounties
PatchUpdate (September 4th, 2018)

The Season of the Outlaw has begun.

Player Character
  • Raised character level cap to 50 for Forsaken owners

  • Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms
Exotic Weapons
  • Riskrunner
      • Increased inventory size
  • Whisper of the Worm
      • Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail
  • Year 2 weapons now provide random perks when acquired
  • Year 2 Masterwork weapons have revamped system
    • Allows players to reach +10 bonus stats
  • Year 2 mods are now available
    • Can be acquired by dismantling Year 2 weapons
    • Can be purchased from the Gunsmith
    • Year 1 weapons no longer accept modifications
  • Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers
  • Hunters
      • Golden Gun
          • Increased Golden Gun damage against base and elite enemies
  • Titan
      • Magnetic Grenades
          • Grenades should now detonate a second time even if the initial detonation kills the target

  • The Vanguard Strike Playlist is now available
  • Nightfall strike scoring has been re-enabled
  • Base-level strikes are available through destinations
  • Year 1 Sony exclusive strikes are now available to all platforms

Exodus Crash

  • Analyzing the Fallen device in Prodromus Down
      • The objective progress rate increases based on number of Guardians standing near Ghost
  • Thaviks encounter
      • Decreased thaviks’s teleport frequency
          • Was three long teleports and six quick teleports
          • Now two long teleports and three quick teleports
      • Increased Thaviks’s quick-teleport speed increased
      • Reduced enemy waves to match teleport frequency
      • Added additional enemies per wave
      • Damage to Thaviks is preserved when Thaviks switches weapons

Daily Heroic Story Missions

  • Daily Heroic story missions now available

  • Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches
  • Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18
  • Removed Mayhem temporarily from the weekly featured playlist until a future update
  • Trials of the Nine is now on hiatus
      • Trials of the Nine reputation tokens cannot be redeemed until the activity returns
  • Retribution and Wormhaven are now available on all platforms
  • Retribution has been reworked and enlarged to support 6v6 matches


  • Earning a place in the Top 3 in Rumble will now count as a win
  • The correct number of Valor Rank Points will be granted
  • Glory
      • Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks
      • Fixed the weekly award and doubled its gains
      • Fixed and returned weekly Glory decay
      • Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4
      • Removed loss streaks
  • Valor
      • Losses in the Competitive playlist no longer reset your Valor win streak
  • Game Modes
      • Control and Clash modes have been added to the Competitive playlist
  • Rewards
      • Pinnacle Crucible rewards are now awarded via quests
          • These quests will not be removed at the end of the season
      • Redrix’s Claymore has been retired in Season 4 as a seasonal reward
          • Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses
Private Matches
  • Added the option to adjust the respawn timers for Survival
  • Score-to-win options have been updated for several modes
      • Control
          • Added 25 and 150, removed 10 and 20
          • 150 is the new default
      • Clash
          • Added 25 and 150, removed 10 and 20
          • 100 is the new default
      • Supremacy
          • Added 25 and 150, removed 10 and 20
          • 150 is the new default

  • The Gambit playlist is unlocked
      • Requires Forsaken
      • Requires completion of mission “Spark”
  • Infamy ranks now available

  • Zavala
      • The Season 4 vendor progression system has been updated with two separate progressions
          • Vanguard Rank
              • Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala
              • Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls
              • You can continue to acquire items found in Vanguard engrams beyond the season end boundary
              • Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4
          • Nightfall Rank
              • Increased by attaining score on various Nightfall strikes
              • Items are now available for purchase from Zavala by increasing in Nightfall Rank
  • Shaxx
      • Updated reputation reward packages for Season 4
      • Updated bounties for Season 4
      • Added pursuits to Shaxx’s inventory
      • Added new rewards for Valor ranks
  • Gunsmith
      • No longer exchanges Year 1 mods; these can be safely dismantled
      • Now sells two mods (one armor, one weapon) a day.
      • Gunsmith packages now require 100 Gunsmith Materials
      • Updated repuation reward packages for Season 4

Events & Rituals
  • General
      • Between levels 20 and 50 challenges provide a source of Legendary items and experience
      • When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available
      • After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones
      • Level 20 challenges with progression will be converted to a new challenges at level 50
  • Daily challenges now available
      • Specific challenges offered each day
      • Individual daily challenges reset on a four day cadence
  • Weekly challenges now available
      • Reset each Tuesday

Items & Economy
  • Increased experience rewards for completing strikes and nightfall
  • Reduced experience rewards for completing normal and heroic public events
  • Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4
  • Players are no longer able to delete mods or shaders from an items details screen
  • Masterwork reward chances are being reduced in some activities
      • Pre-Forsaken raids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in Forsaken
  • Year 1 armor will always dismantle to one Masterwork Core
  • Year 1 weapons can dismantle to one or two cores, but no longer three
  • Activity rewards now respect your Power
      • If you complete an activity while severely under-leveled,  rewards will offer a larger Power upgrade
      • If you complete an activity while heavily over-leveled,  rewards will be a lower Power level
  • Forsaken shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied
  • Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling
  • Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling
  • It no longer costs anything to apply shaders to gear
  • Infusion for all pre-Forsaken and Forsaken gear is capped at 600 Power
  • Weapon infusion is now slot-based rather than archetype-based
      • Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon
  • Infusing duplicates of the same item is much less expensive than using two different items
Destination Materials
  • Reduced drop rates of destination materials from some destination activities
  • Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since Warmind’s release on May 8
  • Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee
      • The cost to reacquire an item scales based on what the item dismantles into
Three of Coins
  • Three of Coins have been deprecated
      • Converted into “Faded Cards”
      • Can be safely discarded for Legendary Shards

Prismatic Matrix Schedule
  • The Prismatic Matrix is now scheduled out for the full season
  • The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note
      • This permits players at all levels to obtain their free weekly roll
Eververse Bounties
  • Each Seasonal Bright Engram now grants one Bounty Note
      • These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:
          • Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust
          • Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust
          • Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust
  • Players can acquire as many Eververse bounties as they have Bounty Notes
  • Eververse bounties expire seven days after acquisition

Bright Dust Dismantle Yields

  • Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount
      • Example: Shaders will always yield 10 Bright Dust
Bright Engram Updates
  • Reward probabilities are now displayed on
  • Added new Legendary weapon ornaments to the Bright Engram
  • Added new Ghost Projection category to the Bright Engram
  • Weapon and armor mods are no longer available in Bright Engrams

Eververse Armor and Perks

  • With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor
      • Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks
      • Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks
Leveling Rewards in Forsaken
  • Starting in Forsaken, you will no longer earn Bright Engrams each level until you reach the level cap
      • Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included
      • This includes players who use a Character Boost
  • Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game
  • Silver transaction history is now displayed on
  • Bundles that have not been opened can be refunded for seven days after purchase
  • Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season’s items
  • To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse

  • The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season
  • Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match

Season 4 Clan Progression

  • Clan experience is now earned by completing clan bounties available from Hawthorne
  • When a player reaches level 50, three new clan bounties become available

Guided Games
  • Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game

  • Adjusted ambient audio in the Tower
  • Fixed an issue where having a certain number of unique items in the vault was causing items to not load
  • Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro
PatchUpdate 2.0.0 (August 28th, 2018)

Destiny 2 Update 2.0 will bring many changes to the Destiny 2 experience in preparation for Forsaken. 
Some features may not be fully operational until September 4.

This is the final week of Season 3. Season 4, “Season of the Outlaw,” begins on September 4.

Player Character
  • Subclass screen updated in preparation for Forsaken

Weapons and Armor
Exotic Armor 
  • Orpheus Rig
      • No longer grants Super energy on bloom and damage sharing
      • Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
      • Super energy given is scaled up when more powerful enemies are tethered
      • When used with Moebius Quiver, grants additional tether shots
          • Does not grant ability energy on tethering targets
  • Celestial Nighthawk
      • Now grants 33% of your Super energy back if the target is killed by the shot
  • Wormhusk Crown
      • No longer starts regeneration of health and shields
      • Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
  • Knucklehead Radar
      • Enhanced radar resolution while crouching
  • Lucky Pants
      • Extended duration of Illegally Modded Holster
  • Shinobu’s Vow
      • Skip grenade returns some energy when it damages an enemy


  • The Stag
      • Rift dropped from death now has standard rift duration
  • Eye of Another World
      • Ability recharge bonus increased
  • Nezarac’s Sin
      • Increased duration of Abyssal Extractors
      • Rapid kills extend the duration up to 20 seconds
  • Skull of Dire Ahamkara
      • Increased Super energy gained from Nova Bomb kills
      • Killing higher-ranked enemies now rewards more Super energy
  • Transversive Steps
      • Enhanced mobility
      • After sprinting for a short time, your currently equipped weapon is automatically reloaded
  • Winter’s Guile
      • Tuned damage and duration per stack to be more consistent


  • Mk. 44 Stand Asides
      • Overshield granted by sprinting appears faster
  • Hallowfire Heart
      • Base cooldown reduction when Super is uncharged in addition to CDR when charged
  • Helm of Saint-14
      • Grants allies an overshield for a short duration when passing through Ward of Dawn
  • Mask of the Quiet One
      • Increased energy gain from incoming damage
      • While critically wounded, health is granted from kills
  • Crest of Alpha Lupi
      • Healing pulse is more effective
  • Peacekeepers
      • Increased movement speed when wielding an SMG
  • Wormgod’s Caress
      • Tuned damage and duration per stack to be more consistent
Developer Insight: With Forsaken, we’ve made a major change to the systems—the freedom to slot powerful weapons in either the Kinetic slot or Energy slot. This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.
  • Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
  • Heavy ammo weapons can exist only in the Power slot.
  • Ammo type and damage type are now fixed attributes of a specific weapon.
  • Ammo distribution models updated entirely to support weapon slot changes.
  • Energy weapons no longer deal bonus damage to active enemy Supers.
Ammo Economy
  • Primary Ammo Weapons
      • Hand Cannons
      • Scout Rifles
      • Auto Rifles
      • Pulse Rifles
      • Sidearms
      • Submachine Guns
  • Special Ammo Weapons
      • Fusion Rifles
      • Shotguns
      • Sniper Rifles
      • Trace Rifles
      • Single Shot Grenade Launchers
  • Heavy Ammo Weapons
      • Drum-Loaded Grenade Launchers
      • Rocket launchers
      • Linear Fusion Rifles
      • Swords
The following Year 1 weapons have moved to the Kinetic slot
  • Baligant
  • Shepherd’s Watch
  • Hawthorne’s Field-Forged Shotgun
  • Alone as a God
  • Perfect Paradox
  • The Frigid Jackal
  • Silicon Neuroma
The following Year 1 weapons are now locked to Solar damage
  • IKELOS_SR_v1.0.1
  • IKELOS_SG_V1.0.1
The following Exotic weapons did not change slot and still use Heavy ammo
  • Tractor Cannon
  • The Legend of Acrius
  • D.A.R.C.I.
  • Whisper of the Worm
Developer Insight: The tuning of Destiny weapons and abilities is inexorably tied to the systems that we build upon. Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced. To properly support the higher uptime of Shotguns, Snipers, and Fusions, the following changes were made to all weapons in the game.
Primary Ammo Weapons
  • Increased precision damage output of Primary ammo weapons
  • Increased in-air accuracy
  • Decreased body shot damage in PvE
      • Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage
Special Ammo Weapons
  • Reduced damage output of Special ammo weapons
      • Increased damage of Trace Rifles
      • Trace Rifles now disintegrate defeated enemies
Heavy Ammo Weapons
  • Grenade Launchers:
      • Increased damage and blast radius
  • Linear Fusion Rifle
      • Increased damage
      • Reduced time to charge and fire
      • Reduced aim assist
  • Swords
      • Increased ammo
      • Increased damage mitigation when guarding
  • Sleeper Simulant
      • Fixed issue where charge time was not displayed properly on weapon
      • Magazine size increased
      • Reduced base damage
  • Borealis
      • Bonus damage after breaking a shield increased on precision hit
      • Still grants bonus damage on body shots
  • Prometheus Lens
      • No longer generates Special ammo on kill
  • Tractor Cannon
      • Repulsor Force’s Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).
  • Explosive Payload
      • Reduced bonus damage output
  • Ambitious Assassin
      • Increased time allotted between kills to earn bonus ammunition
  • Backup Plan
      • Decreased amount of time weapon must be stowed for perk to become available
  • Box Breathing
      • Reduced time required for perk to activate
      • Reduced precision bonus
      • Perk now resets after firing
  • High-Impact Reserves
      • Damage bonus granted earlier in magazine
  • Grave Robber
      • Now reloads your entire magazine
      • Primary ammo is granted directly to magazine
      • Heavy and Special ammo is transferred from reserves to magazine
  • Field Prep
      • Increased inventory reserves
      • Increased stow, ready, and reload speed when crouched
  • Auto-Loading Holster
      • Reduced time required for perk to activate when weapon is stowed.
  • Opening Shot
      • Increased falloff range (weapon does more damage at longer ranges)
  • Triple Tap
      • Grants ammo directly to the magazine; no longer pulls from reserves.
  • Starting with (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.
  • Fixed an issue where Rocket Launcher stability stat was not working as intended
  • Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
  • Swords now have the ability to accept shaders
  • Visual layout of perks has changed in subclass paths
  • Increased base Guardian melee damage
  • It now takes two melee hits to defeat an enemy Guardian in PvP
  • Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
  • Adjusted active Super bonus damage resistance values
      • Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
  • Axion Bolt
      • Increased base damage
      • Increased the amount of time it takes for the tracking strength to lower
  • Flashbang
      • Increased base damage
  • Incendiary Grenade
      • Increased base damage
  • Storm Grenade
      • Increased base damage
  • Scatter Grenade
      • Re-tuned range and falloff ranges for the detonations for more reliable damage
  • Magnetic, Fusion, and Flux Grenade
      • Increased base damage
      • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
      • Magnetic Grenade now detonates a second time only if it’s attached to a target
      • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
  • Skip Grenade
      • Increased impact damage of each Skip Drone impact for a higher total potential damage
  • Voidwall
      • Increased the damage of initial Void Wall wave
  • General
      • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
  • Gunslinger
      • Practice Makes Perfect perk now grants Super energy on throwing knife kills
      • Increased the duration of all versions of Golden Gun
  • Nightstalker
      • Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius
  • General
      • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Striker
      • With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
      • Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
      • Increased the lunge range of the Fists of Havoc melee attack
  • Sunbreaker
      • Sol Invictus will now trigger on burn kills
  • Sentinel
      • Increased Ward of Dawn health significantly
      • Increased the amount of health provided by the Ward of Dawn overshield
      • Sentinel Shield Super
          • Increased Shield Throw projectile speed
          • Shield Throw no longer loses damage after bouncing or ricocheting off targets
          • Faster attack animations for grounded melee attacks
          • Increased Sentinel Super damage in PvE
  • General
      • Increased Healing Rift effectiveness
      • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Stormcaller
      • Increased the PvP damage of Stormtrance
      • Increased Arc Soul’s projectile speed
  • Dawnblade
      • Increased Dawnblade projectile speed and base tracking strength
  • Voidwalker
      • Significantly reduced the length of time that Blink disables your radar and HUD
      • Chaos Accelerant no longer costs Super energy to use
      • Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade

Daily Heroic Story Playlist
  • Year 1 meditations have been retired and replaced with a Heroic Story playlist
  • These will share modifiers with Heroic adventures and strikes
  • Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power
  • Wanted escapees from the Prison of Elders now roam the open world
      • They will not drop rewards until September 4, 2018
  • Increased the difficulty of Lost Sectors
      • Example: EDZ Lost Sectors are now 240 Power
  • Replayable adventures have been removed from destination vendors
  • Heroic adventures have been added to all destinations
  • Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
  • A random Heroic adventure will be available each day
  • Mercury and Mars Heroic adventures are unchanged
  • Heroic adventures will share similar modifiers with daily Heroics and strikes
  • Vanguard Strikes
      • Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
          • Legacy
              • Strikes playlist matches the legacy playlist that is currently available in Year 1
              • Recommended Power 200
              • Will have modifiers
          • Forsaken
              • Strike playlist has three difficulties to select from:
                  • Recommended Power 300 (not available when your level is 40 Power higher)
                  • Recommended Power 400 (not available when your level is 40 Power higher)
                  • Recommended Power 500 (always available)
              • Will have modifiers
  • Nightfall
      • Retired Prestige difficulty
      • Increased base difficulty for Nightfall activities
      • Players can choose one of three Nightfall strikes each week
      • Players may select only the strikes for which they own the appropriate expansions
      • Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall
  • Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas

  • New ammo model for maps to accommodate weapon slots

Items & Economy
  • Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with in the upcoming Collections tab
  • Exotics will now always drop at or above your Guardian’s Power level
  • Year 1 challenges will no longer grant destination materials or tokens
  • Destination materials can be earned via bounties, available from their respective destination vendors
  • Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
  • Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory
  • His will is not his own
      • No longer displays a vendor icon on destination maps
      • No longer tied to Flashpoints
  • He has a clear purpose but cannot explain it—forgive him
      • Fated Engrams grant only pre-Forsaken Exotics
  • Increased vault size to 500 slots
  • Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen
  • Cayde-6 has left the Tower to investigate disturbances in the Reef
  • Removed Treasure Maps and Scout Reports

  • Added Korean language support to consoles
User Interface
  • Updated title screen to reflect Forsaken launch
The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:
  • Challenges
      • The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
      • Bounties are displayed in the Pursuits bucket of the inventory screen
      • In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis
      • These can be seen in the Director via new indicators on a playlist or destination when available
  • Milestones
      • The milestone tray will now be limited to showing specific quests and quest steps
          • One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
          • Players who do not have any active milestones will not see a milestones blade being displayed
      • Many Year 1 milestones have been converted into challenges
          • These challenges will continue to grant powerful rewards
  • Weekly and daily milestones
      • Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
  • Flashpoints
      • The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
          • Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
  • Exotic quests
      • Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
      • They can be recovered at the quests’ associated vendor if abandoned
      • Exotic quests now correctly use Exotic coloring in the UI
      • Icons for Exotic quests are now appropriately represented with Exotic rarity
  • World quests
      • World quests are now displayed in the Inventory tab under the Pursuits bucket
  • Updated the Director with a new theme and layout to better represent destinations for Year 2
      • Presell is in the Reef location
      • The “Leviathan” raid and raid lairs have been moved to Nessus
Character Screen
  • Weapon slots
      • Weapon tooltips now display ammo types
          • White ammo icon – “Primary”
          • Green ammo icon – “Special”
          • Purple ammo icon – “Heavy”
      • The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
  • Subclass screen
      • The path name is now being displayed along the bottom of the character art
  • Collections
      • Collections are not available until September 4
  • Triumphs
      • Triumphs are not available until September 4
  • Gear tooltips
      • Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
      • Exotic perks will display a short description