Check out the latest update for Marathon (v1.0.9.1, May 26, 2026)! Click here to view the patch notes. It is approx. 1.8GB MB on Steam.
Learn more about what to expect for the final stretch of Season 1, what's next with Season 2 and what Bungie plans on doing going forward. Click here to view the article!
Learn how Seasons work in Marathon, including what content updates to expect, and what does and does not carry over per season.
Promotion Messages
Take a look at our Runner Shells page in our Marathon Channel to learn more about the shells and various customization types. We'll be expanding on this page over time!
Learn more about items in Marathon, ranging from consumables, cores, implants and more! Updated to include information about Key Cards and high-tier materials!
Learn how Seasons work in Marathon, including what content updates to expect, and what does and does not carry over per season.
Learn how to survive on each map in Marathon, including Perimeter, Dire Marsh, Outpost and Cryo Archive! This page features navigation tips, best practices, and video guides from content creators. We've updated to include CRYO ARCHIVE!
Learn more about Factions & Upgrades. This page provides info about each faction, upgrade benefits, resources required to upgrade, and faction tips.
Maintenance & Update Messages
Check out the latest update for Marathon (v1.0.9, May 19, 2026)! Click here to view the patch notes. It is approx. 940 MB on Steam.
Check out the latest update for Marathon (v1.0.9.1, May 26, 2026)! Click here to view the patch notes. It is approx. 1.8GB MB on Steam.
Reduced the maximum lunge distance by ~10% and trimmed down the targeting angle by ~20%.
Bubble Shield
Increased rarity from Deluxe (blue) to Superior (purple)
Reduced bubble HP by 33%
Removed vulnerability to Volt Weapon damage
Increased resistance to UESC damage by 17%
Runners
Stats
Melee Damage
Reduced bonus damage provided by the Melee Damage stat from a maximum of 100% to a maximum of 50% against enemy Runners. Damage against non-Runner targets is unchanged.
DEVELOPER NOTE: Melee in Marathon is intended to be a high-risk but potent method to contest close-quarters weapons like shotguns and submachine guns. However, the breakpoints for quick melee kills show up too early in the Melee Damage stat progression, which means additional investment into a build isn’t required to get the maximum effective output. We don’t want to compromise on having melee feel powerful, but believe that getting to that maximum output should be the result of meaningful buildcrafting and upgrade progression. Our goal for this change and the knife lunge changes above are that the knife remains a powerful backup tool, but requires more thoughtful play – both in and out of run – to be most effective.
Thief
Fixed additional Grapple-related slide cancel movement exploits.
Vault and Armory
Fixed an issue causing the Vault and Armory to sometimes appear to be empty.
Fixed an issue causing the Armory item refreshes and free daily items to not appear consistently.
Contracts
Traxus
Removed “in a single run” condition from Traxus Return On Investment 4/5.
Zones
Cryo Archive
Fixed an issue that would cause an exfil countdown to reset if the 1st crew member to enter left the circle, even if the other crew members were in the circle.