| Destroyer |
Frontline Combat |
Durable, direct, and built for holding ground during messy fights. |
You want a reliable combat shell that can pressure enemies, protect teammates, and survive longer engagements. |
| Assassin |
Ambush Plays |
Stealth-focused, mobile, and strongest when striking first. |
You like flanking, isolating targets, disappearing from danger, and punishing players who overextend. |
| Recon |
Intel & Tracking |
Tactical, information-driven, and valuable for coordinated squads. |
You want to track enemy movement, control engagements with information, and help your team make smarter decisions. |
| Vandal |
Disruption |
Fast, aggressive, and built around pressure, movement, and chaos. |
You enjoy high-tempo gameplay, forcing enemies out of position, and creating openings before they can stabilize. |
| Thief |
Loot Runs |
Covert, objective-focused, and ideal for extracting value. |
You care more about smart pathing, valuable loot, and getting out alive than taking every fight. |
| Triage |
Team Support |
Healing-focused, team-oriented, and strongest in coordinated groups. |
You want to keep your squad alive, recover from bad fights, and provide strong utility during longer runs. |
| Sentinel |
Defense & Area Control |
Defensive, tactical, and built around holding space, denying explosives, and punishing enemy pushes. |
You want to protect your squad, secure rooms or exfils, trap aggressive teams, and turn enemy pressure into a bad decision. |
| Rook |
Scavenger Runs |
Lower-risk, solo-only, and designed for rebuilding your inventory. |
You need a recovery run, want to scavenge supplies, or are learning the basics without risking a full loadout. |