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Several voice actors have said their farewell to Destiny 2. Visit our Director page to listen to their messages, available under 'Incoming Transmissions'.
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Check out our Weapon Perks page to see the new Weapon Perks coming in Edge of Fate!
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Check out the latest update for Destiny 2 (v9.7.0, June 9, 2026)! Click here to view the patch notes.
Artifacts & Champions
Learn more about Artifact 2.0 and the types of champions there are, and how to stop them.

What is an Artifact?

  • Originally, when you start a Season, you would be introduced to an artifact that you would progressively unlock over the course of the season.
  • Artifacts are buildcrafting items that provide powerful gameplay perks. In Monument of Triumph, Destiny 2 now uses Artifacts 2.0, which simplifies how Artifact perks are selected and removes the old seasonal anti-Champion mod columns
  • Instead of relying on one seasonal Artifact, players have access to multiple updated Artifacts from Destiny 2’s past. These Artifacts have been adjusted for the modern sandbox and are designed to support long-term buildcrafting in Destiny 2’s final live-service era.
  • Artifact selections can also be saved to Loadouts, making it easier to swap between builds without manually reselecting Artifact perks each time.
June 9, 2026

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This page has been updated for Destiny 2: Monument of Triumph.

Artifacts 2.0 & Perks

  • Destiny 2 now uses Artifacts 2.0, a streamlined system that brings back multiple legacy Artifacts, simplifies perk selection, and allows Artifact choices to be saved with Loadouts.
  • Anti-Champion mods have been removed from Artifacts, and all weapons now have intrinsic anti-Champion capabilities based on weapon frame or archetype. In most cases, stunning Champions is now much easier to understand: equip the right weapon type, hit the Champion, and apply the matching anti-Champion effect.
Monument of Triumph

Artifact 2.0 Perk Guide

Destiny 2 now features seven updated Artifacts from past releases. Use this table to search by Artifact, perk, element, weapon focus, or gameplay effect.

0 results
Artifact Originally From Perk Focus Current Effect / Monument Update
Queensfoil Censer Season of the Wish Torch Solar Radiant-focused damage perk. In Monument of Triumph, it no longer increases damage against bosses.
Queensfoil Censer Season of the Wish Heart of the Flame Solar Casting a Solar Super supports nearby allies with Radiant and increases Super damage based on nearby allies. Top-end bonus reduced to 15%.
Queensfoil Censer Season of the Wish Bring into Being Orbs Orb-generation style perk adjusted to match the old three-piece seasonal armor value. Can activate at 60% Super energy or higher.
Queensfoil Censer Season of the Wish Dragon's Bite Stasis Strand and Stasis control perk adjusted to the old three-piece seasonal armor value and every-three-kills trigger cadence.
Queensfoil Censer Season of the Wish Creeping Chill Stasis Now works with any Stasis defeat instead of only Stasis weapon defeats. Also grants Frost Armor to allies near the explosion radius.
Queensfoil Censer Season of the Wish Solo Operative Solo Precision final blows grant a scaling weapon damage benefit until the user dies.
Slayer Baron Apothecary Satchel Episode: Revenant Wind Chill Stasis Stasis slow/freeze support perk. Precision damage is no longer required to activate it.
Slayer Baron Apothecary Satchel Episode: Revenant Debilitating Wave Void Wave-based weakening/control perk. Tracking capability has been significantly increased.
Slayer Baron Apothecary Satchel Episode: Revenant Curative Orbs Tangles No longer activates by picking up a Tangle. It now activates when destroying a Tangle by shooting it or after throwing it.
Slayer Baron Apothecary Satchel Episode: Revenant Void Renewal Void Collecting a Void Breach now also grants the old Frenzied Hunger benefits, slightly increased to match the new activation requirement.
Slayer Baron Apothecary Satchel Episode: Revenant Kinetic Impacts Kinetic Primary and Special ammo Grenade Launchers can now trigger the perk. Rapid Impacts benefits are rolled into this perk.
Slayer Baron Apothecary Satchel Episode: Revenant Old God's Rite Void Projectile damage increased significantly, including larger damage bonuses against orange-bar and red-bar enemies.
Slayer Baron Apothecary Satchel Episode: Revenant Weakened Clear Grenade Launcher Replaces Concussive Reload as the Grenade Launcher-focused weakening utility perk.
Slayer Baron Apothecary Satchel Episode: Revenant Killing Breeze Mobility Replaces Finders Keepers. Duration increased from five seconds to seven seconds.
Hunter's Journal The Final Shape / Episode: Echoes Sword Stamina Swords Special Sword ammo returned from three rapid kills has been reduced from three ammo to one ammo.
Hunter's Journal The Final Shape / Episode: Echoes Sustained Fire Auto Rifle Resistance benefit reduced from Resist x3 to Resist x2. Now works with Support Auto Rifles.
Hunter's Journal The Final Shape / Episode: Echoes Shieldcrush Stats Updated to work with the Melee and Grenade stats in the modern Armor 3.0 stat system.
Hunter's Journal The Final Shape / Episode: Echoes Transference Prismatic Maximum payout requirement reduced from 20 kills to 12 kills.
Tablet of Ruin Episode: Heresy Volatile Marksman Void Boost internal cooldown has been removed.
Tablet of Ruin Episode: Heresy Elemental Siphon Pickups Matching elemental pickups now grant 5% Super energy, increased from 3%.
Tablet of Ruin Episode: Heresy Vile Weave Strand Tangle cooldown reduction increased from one second to four seconds.
Tablet of Ruin Episode: Heresy Flashover Arc Damage bonus reduced from 150% to 50%.
Tablet of Ruin Episode: Heresy No Bell Melee Updated to additive melee stacking at 85%, with duration increased by 0.5 seconds.
Tablet of Ruin Episode: Heresy Heavy Ordnance Regeneration Heavy Benefits timer increased from nine seconds to ten seconds.
Tablet of Ruin Episode: Heresy Limit Break Damage Benefit decreased from 30% to 15%.
Tablet of Ruin Episode: Heresy Gold from Lead Ammo Proc rate decreased by roughly 50%.
Tablet of Ruin Episode: Heresy Particle Reconstruction Fusion Minimum shots required to trigger increased by roughly 70%.
Implement of Curiosity The Edge of Fate / Reclamation Pack Tactics Teamplay Maximum duration increased from seven seconds to ten seconds.
Implement of Curiosity The Edge of Fate / Reclamation Elemental Daze Champions Champion stun explosion effect remains, but blast damage has been reduced by 25%.
Implement of Curiosity The Edge of Fate / Reclamation Elemental Coalescence Pickups Elemental pickup creation chance increased by 20%.
Implement of Curiosity The Edge of Fate / Reclamation Energy Acceleration Champion Text updated to reference behavior against Unstoppable Champions.
Implement of Curiosity The Edge of Fate / Reclamation Solar Shrapnel Solar Spawning behavior updated to match Horde Shuttle, improving roaming-content potential while reducing boss-focused performance.
Implement of Curiosity The Edge of Fate / Reclamation Elemental Overdrive Surge Damage boost increased from 10% to 22%, matching a 3x surge bonus.
Implement of Curiosity The Edge of Fate / Reclamation Iron Lord's Vigor Swords Special Sword ammo returned from three rapid kills has been reduced from three ammo to one ammo.
Encrypted Data Disc Renegades / Monument Update Kinetic Ammo Synthesis Kinetic Heavy weapon and Praxic Blade ammo generation reduced by 50%.
Encrypted Data Disc Renegades / Monument Update Payday Super Super energy generation reduced by 5%.
Encrypted Data Disc Renegades / Monument Update Sniper's Meditation Sniper Damage bonus reduced by 5%.
Encrypted Data Disc Monument of Triumph Fierce Proxemics Finisher Finisher final blows grant grenade and melee energy.
Encrypted Data Disc Monument of Triumph Blinding Jolts Arc Final blows on jolted combatants blind nearby combatants.
Encrypted Data Disc Monument of Triumph Tazer Tag Arc Arc-powered melee hits jolt combatants and deal further damage for a short duration.
Encrypted Data Disc Monument of Triumph Rapid Remedy Machine Gun Machine Gun rapid final blows heal you.
Encrypted Data Disc Monument of Triumph Precision Equity Precision Precision final blows build progress toward a large Orb of Power that also grants bonus weapon damage on pickup. Higher-rank targets grant more progress.
Encrypted Data Disc Monument of Triumph Sticker Shock Arc Arc Flux, Magnetic, and Fusion Grenades deal more damage when attached to combatants. On final blows, they release seeking micro-missiles.
NPA Repulsion Regulator Season of the Deep Improved Unraveling Strand PvE damage bonus against unraveled targets increased from 10% to 15%.
NPA Repulsion Regulator Season of the Deep Bricks from Beyond Void Now grants Heavy ammo bar progress instead of dropping Heavy ammo bricks directly.
NPA Repulsion Regulator Season of the Deep Supernova Void PvE weaken duration increased from six seconds to eight seconds.
NPA Repulsion Regulator Season of the Deep Lightning Strikes Twice Arc Now works with the Grenade stat.
Note: This table focuses on Monument of Triumph / Update 9.7.0 Artifact changes, updated behavior, and newly added Artifact perks. Old anti-Champion Artifact perks are intentionally excluded because Champion counters now come from weapon frames and archetypes instead of Artifact mods.

Champions

  • Champions are special enemies with unique defensive or aggressive abilities. There are three main Champion types: Barrier, Overload, and Unstoppable.
  • In Monument of Triumph, Champion counters are handled through Anti-Champion 2.0.
    • Anti-Champion mods have been removed from Artifacts, and all weapons now have intrinsic anti-Champion effects based on their weapon frame or archetype.
  • To stun a Champion, equip a weapon with the matching anti-Champion effect and land hits on the target.
    • This means you no longer need to wait for a specific seasonal Artifact mod to support your favorite weapon type.
  • Subclass verbs and some Exotic effects may still provide Champion utility, but the core system is now weapon-frame based and much more consistent across the game.

Types of Champions

  • Barrier Champions create an impenetrable dome shield that will begin health regeneration if not stunned immediately. 
  • Types of Barrier Champions:
    • Cabal: Colossus 
    • Fallen: Servitor
    • Hive: Knight
    • Vex: Hobgoblin

Anti-Champion Perks: Anti-Barrier

  • The Anti-Champion capability is automatically activated when the perk is unlocked.
  • Use this to pierce Barrier Champion Shields. 
  • Anti-Barrier Weapons also pierce shields on HobgoblinsPhalanxes and Hydras

Anti-Champion Subclass Attributes

  • In Destiny 2: Lightfall, Barrier Champions can be countered with Solar, Void and Strand abilities in the following ways:
    • When Volatile Rounds is active (Void)
    • When Radiant is active (Solar)
    • When Unravelling Rounds is active (Strand)
  • Some Seasonal Artifacts provide ability anti-champion perks.
    • Using a fully charged ability of the correct ability type and element can immediately stun the specified champion type. 
  • Champions that have increased healing and ability regeneration.
  • Overload Champions will often spam their abilities!
  • Types of Overload Champions:
    • Fallen: Captain
    • Taken: Taken Hobgoblin
    • Vex: Minotaur
    • Scorn: Chieftain 

Anti-Champion Perks: Overload Rounds

  • Overload weapons cause disruption, which decreases the damage output of other enemies. 
  • Overload weapons also delay PvP ability regeneration when used against combatants.

Anti-Champion Subclass Attributes

  • In Destiny 2: Lightfall, Overload Champions can be countered with Arc, Stasis and Void abilities in the following ways:
    • Using Jolt (Arc)
    • Using Suppression (Void)
    • Using Slowed or Freeze Effects (Stasis)
  • Some Seasonal Artifacts provide ability anti-champion perks.
    • Using a fully charged ability of the correct ability type and element can immediately stun the specified champion type. 
  • Champions that have a large amount of health and will rage attack when being attacked. 
  • Unstoppable Champions are immune to stagger and stun capabilities from weapons and abilities (with the exception of anti-champion mods)
  • Types of Unstoppable Champions:
    • Cabal: Incendior
    • Hive: Ogre
    • Taken: Taken Phalanx
    • Scorn: Abomination

Anti-Champion Perks: Unstoppable

  • Unstoppable Weapons also stagger unshielded combatants when used with a slight damage increase to that unstoppable bullet.

Anti-Champion Subclass Attributes

  • Can be countered with Arc, Solar, Stasis and Strand in the following ways:
    • Using a Blinding Effect (Arc)
    • Triggering a Solar Ignition (Solar)
    • Triggering Suspend (Strand)
  • Some Seasonal Artifacts provide ability anti-champion perks.
    • Using a fully charged ability of the correct ability type and element can immediately stun the specified champion type. 

Artifact Champion Perks

Monument of Triumph

Anti-Champion 2.0

Anti-Champion effects are now tied to weapon frames and specific archetypes. Use the search field or Champion filter below to quickly find which weapons counter Barrier, Overload, or Unstoppable Champions.

27 results

Core Frame Rules

Weapon Frame / Archetype Champion Effect
Aggressive Unstoppable
High Impact Unstoppable
Precision Barrier
Adaptive Barrier
Lightweight Overload
Rapid-Fire Overload

Specific Archetype Exceptions

Specific Archetype Weapon Type Champion Effect
Support Auto Rifle Overload
Adaptive Burst Linear Fusion Rifle Barrier
Area Denial Breach Grenade Launcher Overload
Double Fire Breach Grenade Launcher Unstoppable
Micro-Missile Breach Grenade Launcher Unstoppable
Wave Breach Grenade Launcher Unstoppable
Compressed Wave Drum Grenade Launcher Unstoppable
Heavy Burst Hand Cannon Unstoppable
Spread Shot Hand Cannon Overload
Aggressive Burst SMG Unstoppable
Aggressive Burst Pulse Rifle Unstoppable
Heavy Burst Pulse Rifle Unstoppable
Legacy PR-55 Frame Pulse Rifle Barrier
Rocket-Assisted Pulse Rifle Unstoppable
Rocket-Assisted Sidearm Unstoppable
Disruption Sniper Rifle Barrier
Caster Sword Barrier
Vortex Sword Overload
Wave Sword Unstoppable
Dynamic Heat Various Overload
Balanced Heat Various Overload
Tip: Search terms like Barrier, Overload, Unstoppable, Pulse Rifle, Sword, Aggressive, Wave, or Rocket-Assisted will filter both tables at once.

There is a short cooldown when stunning Champions with anti-champion weapons/abilities. There will be a short animation on the tendril-like growths on their back that will light up white when they can be stunned again!

Anti-Champion Exotics

An Update to Anti-Champion Exotics
  • All weapons will now have an intrinsic anti-champion property. 
  • This section will be updated with a better list once we have more details and in-game exposure.

Anti-Barrier Champions

PRAXIC BLADE
Anti-Barrier − Wish-ender
WISH-ENDER
Anti-Barrier - Revision Zero
REVISION ZERO
Anti-Barrier − Arbalest
ARBALEST
Anti-Barrier - Eriana's Vow
ERIANA'S VOW
Anti-Barrier - The Lament
THE LAMENT
Point-Contact Cannon Brace
POINT-CONTACT CANNON BRACE (TITAN)
Second Chance
SECOND CHANCE (TITAN)

Unstoppable Champions

Unstoppable − Malfeasance
MALFEASANCE
Overload & Unstoppable - Conditional Finality (Depending on the element)
CONDITIONAL FINALITY
Unstoppable - Bastion
BASTION
Unstoppable - Devil's Ruin
DEVIL'S RUIN
Unstoppable - Leviathan's Breath
LEVIATHAN'S BREATH
Unstoppable - The Queenbreaker
THE QUEENBREAKER
Unstoppable - Dragon's Breath
DRAGON'S BREATH
Unstoppable - Ashen Wake
ASHEN WAKE (TITAN)
Athrys's Embrace
ATHRYS'S EMBRACE (HUNTER)

Overload Champions

Overload - Wicked Implement
WICKED IMPLEMENT
Overload & Unstoppable - Conditional Finality (Depending on the element)
CONDITIONAL FINALITY
Overload - Divinity
DIVINITY
Overload − Le Monarque
LE MONARQUE
Overload – Slayer's Fang
SLAYER'S FANG
Overload − Thunderlord
THUNDERLORD
Overload - Winterbite
WINTERBITE
Overload - Tractor Cannon
TRACTOR CANNON
Overload - DARCI
DARCI
Overload - Two-Tailed Fox
TWO-TAILED FOX
Overload - Salvation's Grip
SALVATION'S GRIP

Video Guides

Artifacts & Champions Video Guides
8 Videos
Edge of Fate
Legacy Content
Helpful Tips

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