
Each weapon has a green tag (+) that categorizes a perk benefit and a yellow tag (-) that notes any reduced stats. Anything in orange is associated with its enhanced trait. Use CTRL-F to search each tag or weapon name!
+Reload Speed | +Weapon Damage | +Weapon Range |
+Magazine | +Weapon Readiness | +Weapon Accuracy |
+Ammo Boost | +Weapon Stability | +Target Acquisition |
+Reduced Flinch | +Movement Speed | +Unique Trait |
+Ammo Reserve Capacity | +Zoom Magnification | +Ability Energy |
+Reduced Charge Time | +Reduced Draw Time | +Weapon Velocity |
Rapid elemental final blows and final blows on targets affected by elemental debuffs periodically prepare a homing micro-missile, which is launched from your target after this weapon’s next final blow. Multiple missiles can be prepared.
Have an opinion? Sound off in the comments!
Enhanced Trait: Even more missiles can be prepared.
+Unique Trait
Collecting elemental pickups or destroying a Strand Tangle grants this weapon a stacking period of melee energy generation on hit. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Have an opinion? Sound off in the comments!
Enhanced Trait: Improves melee energy bonus provided.
+Unique Trait (Ability)
+Synergic
Dealing sustained damage scorches the target. Dealing damage to a scorched target inflicts scorch.
As per Light.gg Community:
Direct Hits against Scorched Enemies apply additional Scorch on a 0.5 second cooldown:
• Primary Weapons apply 10 [PVP: 4] additional Scorch per Direct Hit ( 15 [PVP: 9?] with Ember of Ashes)
• Special and Power Weapons apply 20 additional Scorch (20 with Ember of Ashes)
Ember of Ashes increases the amount of Scorch applied by 50%.
Enhanced Trait: Decreases the number of Direct Hits required by varying amounts required to trigger perk.
+Solar Synergy
Elemental Final Blows opposite this weapon increase damage for a short duration. Darkness final blows boost Arc, Solar, and Void Weapons. Light final blows boost Stasis, Strand and Kinetic weapons.
As per Light.gg Community: Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed.
Enhanced Trait: Improves Perk Duration to 10.5s.
+Weapon Damage
Final blows grant bonus stats based on the weapon’s damage type alignment. Light elements grant stability and handling. Dark elements grant range and aim assist. While Transcendent, this weapon gets both bonuses.
Have an opinion? Sound off in the comments!
Enhanced Trait: Improved duration of damage bonus.
+Weapon Stability (Light)
+Weapon Readiness (Light)
+Weapon Range (Dark)
+Aim Assist (Dark)
Dealing splash damage grants a bonus to Grenade stat.
As per Light.gg Community: Dealing Explosive damage grants a stack of ‘Blast Distributor’ for 5 seconds. Maximum of 5 stacks. ‘Blast Distributor’ grants 10 Grenade stat per stack.
Enhanced Trait: Improves bonus to Grenade Stat (13, up from 10)
+Unique Trait (Ability)
+Synergic
When targets are nearby, final blows grant a small amount of bonus Melee stat.
As per Light.gg Community: Weapon Kills while within 15 meters of enemies grant a stack of Proximity Power 10 seconds. Maximum of 3 stacks. Each stack grants 15 Melee stat.
Enhanced Trait: Improves bonus to Melee Stat (18, up from 15)
+Unique Trait (Ability)
+Synergic
Multiple simultaneous final blows queue up a stacking damage buff. Timer starts on next weapon fire; final blows extend this timer.
As per Light.gg Community: Max of 4 stacks. ‘Reaper’s Tithe’ grants 20%|30%|40% increased damage for 15 seconds. Timer only starts after firing. Additional Weapon Kills extend the buff duration by 6 seconds, but not beyond the initial 15-second duration.
Enhanced Trait: Improves perk duration (17s, up from 15s)
+Weapon Damage
Landing three light-attack hits within a short time grants special ammo.
As per Light.gg Community: Scoring 3 Powered Sword Hits within 1.5? seconds of each grants 5% of Special Ammo reserves. Equipping two Special Weapons halves the amount of ammo granted to 2.5% for each one.
Enhanced Trait: Time allowed between hits to trigger perk is increased by about 0.5s, making it easier to trigger.
+Ammo
This weapon adapts its damage output and effectiveness against energy shields that don’t match the weapon’s damage type.
Extremely useful against tougher shields. View on Light.gg for Community Research data for more details!
Enhanced Trait: Improved benefit.
+Damage Output
Grenade final blows grant bonus damage and handling for a moderate duration.
A useful perk with a beneficial damage boost. Works great with Demolitionist.
Enhanced Trait: Improved duration.
+Weapon Damage
+Weapon Readiness
Damaging nearby combatants with melee abilities dramatically increases handling and damage. Expires after a short duration or the next shot.
Exclusive to the BxR-55 Battler Pulse Rifle. +500% PvE, +100% PvP increased damage for one burst, and +100% handling for 10s. Can be activated while stowed.
Enhanced Trait: Improved duration.
+Weapon Readiness
+Weapon Damage
Aiming this weapon for a short period without firing grants bonus range and precision damage that resets after firing or exiting zoom.
Triggers after being scoped in for 1.5s. View on Light.gg for Community Research data for more details!
Enhanced Perk: Improved duration.
+Weapon Damage
+Weapon Range
This weapon gains bonus damage for 7s while in combat for 12s or more. Remaining in combat for even longer rewards a larger damage bonus and periodically heals the wielder.
Stacks up to 2 times with a max damage bonus of 35%. Currently exclusive to Salvation’s Edge weapons.
From Light.gg: Buff can be activated while stowed. Exchanging damage refreshes the buff duration. For Chaos Reshaped, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Enhanced Trait: Easier to Trigger (-0.5s)
+Weapon Damage
+Unique Trait
Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
From Light.gg: Weapon Kills grant 10% increased damage for 7 seconds (x1 Stack).
Grenade or Melee Kills grant 20% increased damage for 7 seconds (x2). Scoring another Grenade or Melee Kill increases this to 30% (x3). Can activate while stowed. Weapon Kills refresh the buff duration.
Enhanced Trait: N/A
+Weapon Damage
Projectiles create an area-of-effect detonation on impact.
According to Light.gg Research: Splits 50% of Damage into an Explosive Damage portion that deals 30% increased damage and has no damage falloff. In PvE, increases body shot damage by 15%. Precision Damage Increase varies depending on Precision Multiplier. In PvP, total damage remains the same.
Enhanced Trait: Improved Reload Speed.
+Unique Trait
+Reload Speed (+5)
Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
Damage perks are popular; if your build ties in with abilities, this can be especially useful.
Enhanced Trait: Improved duration.
+Weapon Damage
The number of precision final blows before reloading affects the total rounds granted with increased range and damage. Precision final blows with Magnificent Howl actively extend the effect for additional rounds.
From Light.gg: Scoring a Precision Kill grants 1 Stack of ‘Precision Final Blows’ up to the maximum of 10 Stacks. Reloading converts `Precision Final Blows` Stacks into `Magnificent Howl` Stacks. Each shot consumes 1 Stack of Magnificent Howl, granting 50% increased damage and increased Damage Falloff Distance. Precision Kills with buffed shots don’t consume Stacks.
Enhanced Trait: +5% damage to each enhanced shot.
+Weapon Damage
+Weapon Range
+Weapon Damage
Increased damage against bosses, vehicles, and Guardians in their super.
Works well with Special & Heavy Weapons. Equip Boss Spec Mod for additional damage. Excellent for endgame content.
Enhanced Trait: Improved Stability.
+Weapon Damage
+15% damage (Bosses)
+50% damage (Guardians)
+Weapon Stability (+10)
Final blows with another weapon grant this weapon increased speed for aiming down sights, accuracy, and airborne effectiveness for a short time. When Discord is active, final blows refund ammo.
From Light.gg: For 7s within 7s of getting a kill with a different weapon, grants:
+0.75?x ADS Animation Duration Multiplier,
+ 25% decreased Accuracy Cone Size, and +30 Airborne Effectiveness.
Weapon Kills while Discord is active fully refill the Magazine of Primary Weapons, and refund 1 Ammo for Special Weapons. (Scoring multiple kills with a single shot/burst still only refunds 1 ammo.)
Enhanced Trait: Improved duration
+Weapon Accuracy
+Weapon Readiness
+Airborne Effectiveness
+Unique Trait
Temporarily increases reload speed after sprinting. This effect is improved when you are amplified.
From Light.gg: After sprinting for 1.5s with the weapon, this perk grants +20 Reload Speed, +0.95x Reload Duration Multiplier, and
+0.95x Handling Animation Duration Multiplier. Sprinting refreshes the buff duration. Being Amplified removes the sprinting requirement and increases the Reload Speed stat bonus to 60.
Enhanced Trait: Improved effect and duration.
+Reload Speed
Improved stats based on the currently equipped subclass.
Solar: +50% Reload Speed
Arc: +50% Handling
Void: +20% Stability
Stasis: +Recoil Direction, Reduced ADS Penalty
Strand: +20% Airborne Effectiveness
Enhanced Trait: Improved benefit.
+Reload Speed
+Weapon Readiness
+Weapon Stability
+Reduced Recoil
This weapon becomes more accurate and boosts handling as your health gets lower.
An underrated perk that can prove useful in PvP engagements by providing +30 Handling as well as optimizing the accuracy ‘cone’ size/cone growth while at critical health.
Enhanced Trait: +10% effectiveness to all Eye of the Storm Benefits
+Weapon Accuracy
+Weapon Readiness
+Weapon Accuracy
+Weapon Readiness
Breaking a combatant’s or player’s shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching element.
Great for any weapon type; Convenience perk. Works in PvP against player shields.
Enhanced Trait: Improved handling.
+Ammo Boost
+Weapon Readiness
Melee kills reload a portion of this weapon’s magazine. Grants ammo for Primary ammo weapons. Reloads from reserves for Special and Heavy ammo weapons.
Can feel situational. Works well with melee builds or on weapons with low reload speed.
Enhanced Trait: Improved Handling.
+Magazine
+Weapon Readiness (+5)
Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
A returning perk from D1 with added benefits. Useful in more difficult PvE activities where you may need more ammo but cannot get to it.
Enhanced Trait: Improved Range.
+Unique Trait
+Weapon Range
While this weapon is equipped, taking damage increases handling and aim assist until the weapon is stowed. Taking more damage increases the effect.
Taking damage grants a stack of ‘To the Pain’. Maximum of 10 Stacks for maximum benefits. Stowing the weapon removes all Stacks.
Enhanced Trait: Improved Benefit
+Weapon Readiness
+Aim Assist
Final blows with another weapon grant this weapon increased speed for aiming down sights, accuracy, and airborne effectiveness for a short time. When Discord is active, final blows refund ammo.
From Light.gg: For 7s within 7s of getting a kill with a different weapon, grants:
+0.75?x ADS Animation Duration Multiplier,
+ 25% decreased Accuracy Cone Size, and +30 Airborne Effectiveness.
Weapon Kills while Discord is active fully refill the Magazine of Primary Weapons, and refund 1 Ammo for Special Weapons. (Scoring multiple kills with a single shot/burst still only refunds 1 ammo.)
Enhanced Trait: Improved duration
+Weapon Accuracy
+Weapon Readiness
+Airborne Effectiveness
+Unique Trait
Improved stats based on the currently equipped subclass.
Solar: +50% Reload Speed
Arc: +50% Handling
Void: +20% Stability
Stasis: +Recoil Direction, Reduced ADS Penalty
Strand: +20% Airborne Effectiveness
Enhanced Trait: Improved benefit.
+Reload Speed
+Weapon Readiness
+Weapon Stability
+Reduced Recoil
Final blows grant stacks of Encore, which increase stability, range and accuracy, for a short duration.
Body final blows grant one stack; precision final blows grant two stacks. Max four stacks at a time. Lasts 7s, and final blows refresh the timer!
Enhanced Trait: Improved duration. (by 0.5s)
+Weapon Range
+Weapon Stability
+Weapon Accuracy
This weapon becomes more accurate and boosts handling as your health gets lower.
An underrated perk that can prove useful in PvP engagements by providing +30 Handling as well as optimizing the accuracy ‘cone’ size/cone growth while at critical health.
Enhanced Trait: Improved Stability.
+Weapon Accuracy
+Weapon Readiness
+Weapon Stability
Increased accuracy, stability, and handling when firing while crouched.
Great for more covert builds. Grants +30 Handling, +20 Stability, and reduces accuracy cone size when crouched. Effects halved for Fusion Rifles.
Enhanced Trait: Improved benefit.
+Weapon Accuracy
+Weapon Stability
+Weapon Readiness
Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.
Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Seems optimal for specific builds. Still reviewing data.
Enhanced Trait: Improved effect and duration.
+Weapon Damage
Dealing sustained damage grants bonus damage against constructs for an improved duration and partially refills the magazine from thin air. Damage with Primary ammo or against constructs provides additional progress.
Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
From Light.gg: Upon scoring multiple hits within 6 seconds of each:
Refills 10% of the Magazine (rounded up) from thin air. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity.
Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration.
Enhanced Trait: N/A
+Weapon Damage
Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon’s handling.
Very handy (pun intended) for melee builds unless you get your melee back instantaneously (ex: Insurmountable Skullfort).
Enhanced Trait: Improved Benefit.
+Ability Energy
+Weapon Readiness
Casting your class ability allows this weapon to sever targets on hit for a brief duration, up to a maximum number of targets.
The next 5 Hits within 8 seconds of using your Class Ability apply Sever to hit targets (even if they are currently immune to damage).
Applying Sever refreshes the buff duration. Activates even while stowed. Helpful for defensive play and works well with Strand Builds.
Enhanced Trait: Improved duration
+Unique Trait
Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks. Well Rounded, you could say.
Can feel situational at times.
Enhanced Trait: Improved benefit.
+Weapon Stability
+Weapon Readiness
+Weapon Range
Landing every shot in a burst grants this weapon increased damage and reduced charge time for a short duration.
Upon scoring a Kill or hitting every shot in a burst: Grants 20% increased damage and 10% decreased Charge Time for 2 seconds.
Enhanced Trait: Improved duration.
+Weapon Damage
+Reduced Charge Time
When the battery is full, your next burst deals additional damage and causes enemies to explode on death. Exclusive to Fusion Rifles.
Who doesn’t like explosions? Works amazingly with Subsistence and higher ammo reserves.
Enhanced Trait: +10% damage to enhanced shot damage.
+Weapon Damage
+Unique Trait
+Weapon Damage
Increases hold time and reload speed, and prevents radar ping from shooting while crouched. Exclusive to Bows.
Great for PvP activities and when you need to be stealthy. Void sneaky Hunters may like this one.
Enhanced Trait: Improved Stability and Reload Speed.
+Unique Trait (x2)
+Reload Speed
+Weapon Stability
+Reload Speed
Final blows with this weapon reduce the projectile spread of its next shot for a short duration.
Reduces Pellet Spread by 20% on Weapon Kills for a single shot. Lasts for 7.5 seconds. No longer deactivates upon firing a shot.
Enhanced Trait: Improved duration. (+1 second)
+Unique Trait
Dealing damage with all bullets in a spread increases reload speed, handling, and stability.
Hitting a target with 11 of the 12 Shotgun Pellets in the spread improves Stability, Handling, and Reload Speed for 7 seconds.
Editor’s Note: In its current form, this perk is being outperformed by many other perks. For similar benefits, go for Threat Detector or Grave Robber instead.
Enhanced Trait: Easier to trigger (nearly all bullets)
+Reload Speed
+Weapon Readiness
+Weapon Stability
After a successful melee hit (including ranged), this weapon gains increased damage, handling, and reload speed for a short duration – or until three shots are fired from this weapon. Exclusive to Shotguns.
Great overall perk for any shotgun. Works well with close-quarter builds. Can now be activated with ranged melees.
Enhanced Trait: Improved benefit.
+50% Weapon Damage
+Weapon Readiness
+Reload Speed
Picking up an Orb of Power increases the next projectile’s blast radius and damage.
According to Light.gg Research: Grants 1 Stack of Explosive Light per Orb of Power Pickup, granting increased damage and 100 Blast Radius. Max of 6 Stacks. Consumes 1 Stack per Shot.
Grenade Launchers: 44% Increased damage.
Rocket Launchers: 25% Increased damage.
Enhanced Trait: Improved Velocity. Increases max stack to 7.
+Blast Radius
+Weapon Damage
+Velocity
Receiving damage while guarding temporarily increases Sword lunge distance.
Taking any damage while Guarding increases Lunge Distance by 80% for the next swing within 1 second.
Guarding while receiving Healing Effects (inlcuding healing over time from Restoration) from allies also activates the perk.
Enhanced Trait: Improved Duration.
+Unique Trait
Final blows of energy types matching this weapon’s alignment grant increased damage for a short period of time. Light final blows boost Arc, Solar, and Void weapons. Darkness final blows boost Stasis and Strand weapons.
Grants around 20% damage. Currently exclusive to weapons obtained in the Root of Nightmares Raid.
Enhanced Trait: Improved duration.
+Weapon Damage
Improved weapon performance when Last Guardian Standing. Permanently grants +20 Reload and Handling.
Great for PvP activities, especially Elimination and Trials of Osiris.
Enhanced Trait: Improved benefit.
+100 Target Acquisition
+100 Weapon Readiness
+100 Reload Speed
+Reduced Flinch
+Reduced Recoil
+Reduced Spread