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Destiny 2: Introducing the Order System (Launching in Renegades)

November 13, 2025
  • Bungie has released information about the new Orders System coming with Destiny 2: Renegades arriving December 2, 2025. 
  • Continue below, or read the source article (from their TWID) here.
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Introducing the Orders System

For a long while now, Destiny 2 has had most of its XP, Bright Dust, and Economy-based rewards behind systems that require specific activities, objectives, or loadouts to complete. While these systems could be fun, it could often feel like you weren’t regularly rewarded when playing other pieces of content throughout the game.  

When Destiny 2: Renegades launches on December 2, we will introduce the new Orders system. We hope Orders will provide players with a more consistently rewarding experience across Destiny 2 while less frequently asking you to manage your loadout or step away from the activities you and your fireteam are interested in.

This system will be replacing Bounties and Seasonal Challenges with a more approachable set of objectives that rewards players consistently for their time spent in Destiny 2, be it 10 minutes or 2 hours.

So, how will Orders work?

Orders will be part of the improved Seasonal Hub that’s launching along with Renegades. While you’ll see your active orders in the Portal main screen, the new Overview tab in the Seasonal Hub is where you’ll also find them alongside your daily and weekly objectives as as well as the weekly rewards.

orders-fixed.jpg

Your Active Orders to the left are objectives to complete while you are doing other tasks and they often focus on actions like defeating enemies, using weapons, abilities, or playing a specific activity type. They are also granted automatically upon login so you don’t have to worry about gathering them before you play.

Common Orders are often granted based on your character’s current loadout, so completing them should be a natural thing to do as you play. Don’t worry: if you don’t like one of your current Orders, you can replace it for a random one of the same tier by spending Glimmer. Keep in mind though, replacing an Order increases that tier’s reroll cost up to a daily maximum. Completing Common Orders reduces the cost of replacing other Common Orders until they’ve reached the default replacement cost.

replace-order.jpg

Team Play

While playing alongside other guardians historically would create some competition for objectives such as bounties or challenges, we wanted to help alleviate this for the majority of Common Orders. Any defeats your teammates achieve while you play with them will contribute to these Common Orders. While the assist progress is less than individual progress, we hope it encourages you to play alongside other Guardians.

Crucible

To ensure you can prioritize whatever you may need in Crucible and its many variable modes, we’ve also added a unique Crucible bonus. This bonus will automatically complete a few Common Orders for you upon each Crucible Match completion, so you can still feel regularly rewarded for giving it your best. We don’t want you to feel penalized for capturing the zone instead of getting kills.

Legendary and Exotic Orders

Completing Orders rewards you with another Order and a Payout that matches the Order’s tier. As you complete activities, play with other Guardians and complete Orders, you’ll be increasing the chances that your completed Orders may upgrade to a higher tier! While higher tier Orders take longer to complete and may present a challenge, they offer greater rewards.

A meter is displayed on the Overview page to help convey your chance of a Common Order upgrading to a Legendary Order upon completion. A full bar means you have a very high upgrade chance. You may even get lucky when completing a Legendary Order and have it upgrade to an Exotic Order!

Order Payouts & Bright Dust

After Edge of Fate launched, we’d noted that we’d be returning a steady source of Bright Dust to the game with Renegades. With Orders, we’ve both incorporated the Bright Dust previously available in Seasonal Challenges and set up that steady source. Let’s dive into how it works.

Initially, Order Payouts will provide you with regular drops of Bright Dust based on the tier of the Payout. The available Bright Dust is segmented into weekly and seasonal pools, with a target budget each week or Season, respectively. Once the budget is earned, future Orders may continue to give Bright Dust but at a reduced rate.

Bright Dust Category Limits:

  • Common & Legendary Order Bright Dust Cap = 1,000 Bright Dust per week, starting at maintenance
  • Exotic Order Bright Dust Cap = 6,000 Bright Dust per season, starting at expansion launch
    • Remember, a Season now covers both the Expansion release and the one immediately following.
Payout Tier Category Bright Dust – Under Limit Bright Dust – Over Limit
Common Weekly 10 0
Legendary Weekly 100 10
Exotic Seasonal 200 30

Example of How this Works

  • Claiming Common Order Payouts provides 10 Bright Dust each until your account has earned 1,000 Bright Dust that week from Common and Legendary Payouts combined.
    • After reaching the 1,000 Bright Dust Weekly Category Limit, Common Payouts no longer provide Bright Dust.
  • Claiming Legendary Order Payouts provides 100 Bright Dust each until your account has earned 1,000 Bright Dust that week from Common and Legendary Payouts combined.
    • After reaching the 1,000 Bright Dust Weekly Category limit, Legendary Payouts provide 10 Bright Dust.
  • Claiming Exotic Order Payouts provides 200 Bright Dust each until your account has earned 6,000 Bright Dust during that Season from Exotic Payouts.
    • After reaching the 6,000 Bright Dust Seasonal Category limit, Exotic Payouts provide 30 Bright Dust.

Now that you know how much can be gained, one last critical piece of information: Order Payouts must be claimed from the Seasonal Hub Overview tab before a Season ends, as they expire at the start of a new one.

The design of Orders should allow for a more streamlined experience where you earn progress and rewards without paying as much attention to your menus. You will be completing Orders without needing to go to a vendor to collect more. And since Orders take the way you are playing into consideration, you don’t need to change your builds as much to continue being rewarded.

Daily and Weekly Objectives

The Challenges in the Seasonal Hub continue to work as they have since their introduction in Edge of Fate, though they are now referred to as Daily and Weekly Objectives.

daily-and-weekly-orders.jpg

  • Daily Objectives (dailies) are easy to complete, refresh daily, and still reward you with 10 Bright Dust each as well as an amount of experience, Weekly Rank Progress, and Weekly Bonus Ranks.
  • On the other hand, Weekly Objectives (weeklies) require a bit more of a time investment, refresh weekly, give you 50 Bright Dust, a high amount of Weekly Rank Progress, experience, and four Portal Bonus Drops.
    • While the number of weeklies offered has been reduced, their rewards have been adjusted to ensure the value is still there. For example, Bright Dust increased from 40 to 50, while Weekly Ranks earned increased from 4 to 5.

Below your objectives, you can check your progress on the weekly Reward Track, which will continue to offer Powerful gear, currencies, and unlocks for Zavala’s weekly Vanguard Armory and Arsenal gear selections.

“Are Bounties Gone?”

At this point, we know that’s a question you may be asking yourselves. The answer is not all of them. Banshee, Failsafe, and Devrim no longer provide bounties but there are still other vendors that offer Daily and Weekly Bounties. Those that remain still grant the rewards they did prior, so if you are so inclined to pay Variks or Petra a visit every now and then for some XP you can still do that.

Are You a Returning Player? Read This!

To go along with the new Orders system, we are also introducing new returning players bonuses for those of you who might have taken a break but are looking for a way to go back into the fray. We have two very defined goals with this new system: to get returning players up to speed fast and to reward engaged players who are helping them.

Players who do not sign in or earn a total of 30 ranks during Season 27 will qualify for this benefit. These players will be marked as Returners.

Returner’s Boon

  • This Boon increases all experience gains for the next six months.
  • Completing Orders earns you a Returner’s Gift, up to 10 per week or until 30 have been earned in total.

Returner’s Gift

  • Returners can earn a suite of one-time Returner’s Gifts with 30 unique rewards upon completing Orders.
    • They are limited to 10 per week.
  • Some notable rewards:
    • Numerous Enhancement materials.
    • Tier 3 and 4 Gear
    • Exotic Engrams
    • 1,000 Bright Dust
    • Iridescent Engram – An engram containing a past Eververse item you don’t own yet.
    • Tower Pamphlet Emblem

Returner’s Blessing

  • While playing with someone who has the Returner’s Boon and you do not, they will grant you the Returner’s Blessing.
  • The Blessing increases all experience you earn.
  • Completing activities while Returner’s Blessing is active bestows random Bonus Portal Engrams that you can then earn when you next complete the activity.
  • A chance to earn an exclusive emblem when completing activities.
  • Finally, the Blessing will automatically complete some Common Orders when you complete activities to help reward you for accompanying the Returner player.

We’ve been making a lot of changes to Power, rewards, and more since The Edge of Fate launched and we hope these new returning player bonuses help you or your friends get back in for Renegades starting on December 2.

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