______________________________
In September, we shared a livestream outlining our plans between Ash & Iron and the launch of Destiny 2: Renegades, including plans for upcoming features and a roadmap for what’s ahead. Since then, we’ve implemented many changes based on player feedback from Edge of Fate and leading into Renegades.
As we continue to act on your feedback, we’re taking additional time to craft our long-term strategy for the future of Destiny before we share a full State of the Game and multi-year roadmap next year.
In the short term, we wanted to provide a preview of the changes coming to Destiny 2 with Renegades and update 9.5.0.1 that goes live the week after launch. The team has been focused on continuing to make improvements to power and progression, quality of life updates, and the start of a new weekly ritual alongside brand-new activities and systems with Renegades.

As we prepare for Destiny 2 Update 9.5.0 in December, we’d like to take a moment to reflect on some learnings from Destiny 2 Update 9.0.0 and 9.1.0 before shifting focus to our new upcoming content.
With Edge of Fate, we presented a different vision for the future of Destiny 2’s core game. One intended to refocus our releases and player call-to-action on a familiar but deeper pursuit of Power and ascending to higher Tiers of gear across a wider range of activities supporting customizable challenge and commensurate rewards.
Very quickly, the feedback made it clear that this was the wrong path for Destiny.
Even if our execution had been perfect, and we see plainly that it was not, it is clear that grinding Power will never be a substitute for earning a trophy. Climbing though throwaway tiers en-route to the gear you want to build around isn’t aspirational. And the Portal itself surrenders too much of Destiny’s feeling of place and exploration. These lessons, and many others besides them, have been taken to heart by our team over the last three months.
From 9.0.0 on through 9.1.5, our focus across the entire team has been response to player feedback, starting with the fastest changes and working through the more challenging ones. Our focus was on faster, better Rewards, more player agency in activity choice, and removing barriers to playing with friends.
In Updates 9.5.0 (December 2) and 9.5.0.1 (December 9), we have continued to apply lessons learned to Renegades and the core game. Some of these changes address longer term feedback items, while others are continued iteration on feedback items from the Edge of Fate:
Example Vault with many, many items…

Example of sorting features, including Tiers, Slots, and Power (Highest – Lowest)

Example of Aeon Swift Armor Cosmetics screen with many Ornaments to choose from:

Example of Aeon Swift using an Ornament from Renewal Grasps:

In-development example of Vanguard Alerts:

Example of Vanguard Orders:

Preview of Arena Ops screen:

For the next few months, we also have a full calendar of weekly events and modifiers to keep gameplay going within Destiny 2.
Sprinkled throughout these months will be general Portal modifiers, like Weapon Foundry Sponsorships to juice some gear in your arsenal, or Heavy Surges to increase your time with Rockets and Machine Guns. Note, some timeframes may be subject to change. Keep an eye out for future TWIDs and announcements.
Since Destiny launched over ten years ago, it has always been a living, reactive world. Through our successes and failures, we are grateful for the opportunities to explore different paths, learn from them, and with that clarity, build an inspiring new vision with, and for, our players. As we work on our plans and communications to address your feedback, thank you for being on this journey with us as we reshape our strategy for the long-term future of the Destiny franchise.