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Overview

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Destiny 2 Update 9.5.5

January 27, 2026

Activities 

Renegades

  • Fixed an issue where Invasions would not count as job completions when completing Exotic Contracts.
  • Fixed an issue where the Piker Gang tier 2 contract was granting an additional reward upon completion.
  • Fixed an issue where the Out in the Cold mission would not progress if players moved too quickly immediately after loading in.

Lawless Frontier

  • Fixed lighting in the invader ready room for Mars invasions to match Venus and Europa invasions.
  • Fixed an issue where in-progress Lawless Frontier activities would kick players to orbit if the daily reset occurred mid-run.
  • Fixed an issue where cloth physics would not animate properly in Lawless Frontier activities.
  • Fixed an issue where the Opportunist Triumph would not progress with some optional objectives.
  • Fixed an issue where Ablative Armor health would not display correctly within a Vex Stun Field.
  • Fixed an issue where batteries in Venus: Sabotage activities could appear partially within the environment.

Renegade Abilities

  • Fixed an issue where the damage number displayed when hitting players with the Imperium Drop Pod was inaccurate.
  • The Renegade Ability coin-flip animation can now be interrupted earlier by the coin throw.
  • Fixed an issue where Renegade Abilities could stay active during some Supers/states.

Fire and Ice

  • Fixed a rare issue where players who disconnected from their first Fire and Ice run during the final boss fight, then rejoined, could not acquire the Praxic Blade.

Portal

  • Fixed an issue where weekly Vanguard Alert challenges were resetting after seven days instead of at weekly reset.
    • Note: Players that have completed their challenges in the past few days prior to this release may need to wait until the upcoming weekly reset before their challenges reset.
  • Fixed a rare issue in the Battleground: Conduit Fireteam Op where Vex goblins could spawn behind a shield, blocking activity progress.
  • Fixed an issue in the Arms Dealer Fireteam Op where players who died around the cannons could have their Ghosts placed in an inaccessible spot, preventing revives.
  • Fixed an issue where the Dungeon Pinnacle Ops did not display completion time predictions.
  • Fixed an issue where the Contest of Elders Pinnacle Op would apply modifiers that were not outlined or selected in rooms.
  • Fixed an issue in the K1 Logistics Solo Op where the Hive final boss’ shield could be broken with Sunspots.
  • Rotated some Banes in and out of the modifier pool.
  • Made adjustments to the Protected Bane.
    • Reworked drones to no longer clip through walls or get lost in the environment.
    • Reduced drone health.
    • Now randomly spawns between 1-3 drones.
    • While drones are present, combatants now have high damage resistance instead of immunity.

Raids and Dungeons

  • Fixed an issue in The Desert Perpetual epic raid that could cause more than one instance of encounter music to play and overlap.
  • Fixed an issue in Vault of Glass raid causing wyverns to de-spawn and preventing completion of the Conflux challenge “Wait for It…,”
  • Fixed an issue in the Desert Perpetual raid causing preventing players from loading when joining allies
  • In the Equilibrium dungeon, updated The Way Between quest’s Shade of Sere encounter to award loot as expected for players who have previously completed it and are already attuned to a gear piece.

Lost Sectors

  • Fixed an issue where launching into the Exodus Garden 2A Expert Lost Sector through the activity flag would result in a black screen.

UI/UX

  • The death screen will now appropriately report if a player was killed by the following Renegade Abilities: Vex Deflector, Imperium Drop Pod, Vex Stun Field, Piker Mortar.
  • Fixed an issue where Vendor menus would display incorrect pages when swapping between different screens quickly.

Gameplay and Investment

Armor

  • Fixed an issue where Tier 4 and Tier 5 armor acquired from vendors could sometimes have incorrect Masterwork costs and available Armor Mod energy.
    • Armor may still appear incorrect in some cases when inspected on the vendor before acquisition. All previous and future Tier 4 and Tier 5 armor pieces that have been purchased should now behave as expected.
  • Fixed a visual issue where armor cloth would lose movement physics after exiting a sparrow.

Weapons

Exotic Weapons

Praxic Blade

  • Fixed an issue where Cormorant Reversal projectiles would sometimes cause health bar rubber-banding when striking difficult combatants.

Alethonym

  • Fixed a visual issue where Alethonym’s crystal would flicker.

Weapon perks

All-Star

  • Fixed an issue where All-Star was having its damage multiplier against combatants overridden by its damage multiplier against Guardians.
    • In PvE, All-Star grants a 35% multiplicative bonus to weapon damage. In PvP, All-Star grants a 15% multiplicative damage bonus.
  • Fixed an issue where collecting Special ammo was providing more time to enhanced All-Star than intended.
    • Collecting a Special brick grants seven seconds of enhanced All-Star.

Adrenaline Junkie

  • Fixed an issue where Grapple Melee and Hellion kills were not activating this perk.

Weapon Mods

  • Fixed an issue where the Opening Salvo weapon mod would not activate with Swords.

Weapon fixes

  • Fixed an issue where the high-heat beeping audio for Heat frame weapons would sometimes not play as expected.

Abilities

General

Prismatic Transcendence

  • Fixed an issue where trying to activate Transcendence on controller would sometimes activate Renegade Abilities instead.

Echo of Domineering

  • Fixed an issue where the Echo of Domineering was not increasing the Weapons stat on activation.

Grapple Tangles

  • Fixed an issue where Grapple Tangles could be used to unintentionally cancel some ability animations.
  • Fixed an issue where instantly canceling a free Grapple from a Grapple Tangle could refund non-Grapple grenade energy.

Titan

Ballistic Slam

  • Fixed an issue where Ballistic Slam was giving Bolt Charge on activation without hitting enemies.

Hunter

Moebius Quiver

  • Moebius Quiver buff is now removed if Super is interrupted.

Combination Blow

  • Fixed an issue where Combination Blow was not working correctly in PvP.

Gunpowder Gamble

  • Fixed an issue where shooting Gunpowder Gamble’s dynamite to detonate it did not count as Grenade damage and wasn’t scaling with perks and stats.

Warlock

Lightning Surge

  • Fixed an issue where Lightning Surge was giving Bolt Charge on activation without hitting enemies.
  • Fixed an issue where the aspect description did not mention that it applies Amplified on cast.

Healing Rift/Empowering Rift

  • Fixed an issue where the cast animation could be cancelled by swapping weapons/emoting.

Seasonal Artifact

  • Fixed an issue where the Kinetic Synthesis artifact perk would not grant ammo to New Land Beyond.
  • Fixed an issue where New Gear armor was not providing the correct amount of bonus damage resistance.

Power and Progression

  • Gear items earned from playing The Edge of Fate can now drop above 300 Power.

Collections

  • Fixed an issue where the Psi Aeterna IV Pulse Rifle was sorted in the wrong category.

Orders

  • Fixed an issue where players with Returner’s Gifts could become blocked from claiming additional Order rewards.

Player Identity and Expression

  • The Collections entry for the Death’s Majesty Warlock Set will now point to the Warlock items, rather than the Hunter items.
  • The icons for Episode: Revenant’s Eververse sets and the Optica Lion helm will again appear in Collections regardless of ownership state.
  • Changed the name of the Pied Piper emote released with Edge of Fate to Sweet Serenade to limit confusion with an earlier emote also named Pied Piper.
  • The special audio for the Exquisite Weapon helmet will now also be present for all of D.A.R.C.I.’s weapon ornaments.
  • Fixed a texture alignment issue with the Malwear Titan ornament set’s helm for Body Type 1.
  • Fixed an issue where instances of Exotic Armors predating Armor 2.0 would not properly sort their Exotic Ornaments first in the list of choices.
  • Fixed an issue where the Pretender’s Grips unique glow when paired with Wormhusk Crown would not work on body type 2 characters.

General

  • The Eververse Recommendations tile will again share recommended items, rather than point to the Seasonal tab.
  • Fixed a minor misspelling in the Timeline.
  • Fixed an issue where the Timeline’s Expansion ownership nodes would occasionally not update properly.
  • Fixed an issue where duplicates of items would not always appear together in the Vault.

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