Limited Time Event: Arms Week
Frequently Asked Questions
- You need to visit Ada-1 in the new Shooting Range area, which is accessible from the Tower map.
- She will provide an initial quest (Initial Calibration) to kick off the event and give you a prototype weapon of the featured archetype (ex: if the event is Hand Cannon Focused, you’ll get a hand cannon)
- You earn Combat Telemetry by completing various activities while using the featured weapon type (ex., all Hand Cannons) equipped with an Arms Week Volatile Mod.
- The amount earned varies by activity, with higher-tier content like Grandmaster Whisper or Ultimate Reclaim offering more.
- Volatile Mods are temporary, event-specific perks (e.g., Unstable Shells, Illegal Trigger) that can only be used on the featured weapon archetype during Arms Week.
- You unlock these mods by progressing through Ada-1’s event quests.
- No, the specific event mods and progress for the current featured weapon archetype are typically limited to that specific Arms Week event’s duration.
- The event weapons themselves are permanent additions to your inventory.
- Note: The offered volatile mods for the event expire once the event concludes.
- Arms Week is a one-week event that focuses on calibrating a single weapon archetype.
- This event may occur periodically throughout a season.
How does this event work?
- Ada-1 will be the main vendor, located at the Shooting Range (via Tower).
- Accept the Initial Calibration quest from Ada-1, which will task you with running activities with a specific archetype to gather combat telemetry.
- Completing this quest, alongside the Prototype Tuning Quests will earn you weapons, new volatile mods, and more!
- Compete in the Crucible Hardware Playlist, a custom playlist where volatile mods are active alongside Hardware rules. (no abilities, just weapons!)
- For Arms Week III, there will be two playlists available: Medieval Hardware and Rumble Hardware.
- Medieval Hardware is a 6v6 PvP match where only Bows, Glaives, and Swords will be permitted.
- Both Rumble Hardware and Medieval Hardware will also include the following modifiers:
- Volatile mod weapons are enabled.
- No abilities or Supers will be allowed; weapons only.
- Ada-1 features Arms Week Focusing options to earn new and reprised weapons matching the event weapon archetype. (ex: Hand Cannon week will feature Hand Cannons)
- Like other events:
- Arms Week features an Event Home reward track that will offer currency, holofoil weapons and event tokens.
- Earn the Sharpshooter Seal, and gild it every time Arms Week comes around!
Event Track & Seal
- Like other events:
- Arms Week features an Event Home reward track that will offer currency, holofoil weapons and event tokens.
- Earn the Sharpshooter Seal, and gild it every time Arms Week comes around!
Event Rewards & Currency - January 2026 Event (Arms Week III)
Select an item below to learn more. This will redirect you to Light.gg.
The first Arms Week of the season will feature Bows!
New Available Weapons
Reprisal Weapons
Volatile Exotic Mods
Arms Week: Bows
Drawing this weapon while in midair triggers increased damage, faster draw time, improved target acquisition, and dramatically faster movement speed for a short time or until you touch the ground.
This effect is activated once per jump and becomes available again after a moment on the ground.
Only available during Arms Day Week. Disabled in non-Arms Week Crucible activities.
Arms Week: Bows
Arrows and bolts split into several projectiles after a short distance.
Only available during Arms Day Week. Disabled in non-Arms Week Crucible activities.
Arms Week: Bows
Deals increased damage, at the cost of draw time and handling. Releases an elemental explosion matching this weapon when fully drawn.
Kinetic weapons release a burst matching your equipped Super.
Only available during Arms Day Week. Disabled in non-Arms Week Crucible activities.





