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Armor 3.0, Buildcrafting & Customization
Learn more about the Armor 3.0 system, how buildcrafting works and how to effectively customize your builds.
This page has been updated for Destiny 2: The Edge of Fate.

What is Buildcrafting?

  • In Destiny 2, players are able to obtain armor with random stats that can improve their Guardians’ capabilities; furthermore, there are mods that can be acquired that provide additional benefits.
  • Guardians who take the time to build and craft their armor can improve gameplay and overall performance toward in-game content.
  • This page will go over buildcrafting and general customization options available, updated for Destiny 2: Edge of Fate and Armor 3.0.
  • Use the Quick menu in this section to jump to commonly sought after information, or use the bottom-right Table of Contents (book symbol).
August 1, 2025

Buildcrafting in Destiny 2

Frequently Asked Questions

What are the new Armor 3.0 Stats and what do they do?

Health

  • 1-100
    • Grants 0-70 healing when picking up an Orb of Power.
    • Grants 0-10% flinch resistance.
  • 100-200
    • Shields start recharging 0-25% more quickly and take 0-50% less time to fully recharge.
    • 0 – 20 Additional shield capacity vs combatants.

Melee

  • 1-100
    • Improves the base cooldown of your melee ability.
    • Improves the amount of melee energy gained from external sources and any melee regeneration speed scalars from other sources.
  • 100-200
    • 0-30% increased melee ability damage.
      • This includes powered, unpowered, and Glaive melees.

Grenade

  • 1-100
    • Improves the base cooldown of your grenade ability.
    • Improves the amount of grenade energy gained from external sources and any grenade regeneration speed scalars from other sources.
  • 100-200
    • 0-65% increased grenade ability damage.

Super

  • 1-100
    • Improves the Super energy gained from damaging targets.
      • It does not change the base cooldown time of your Super.
    • Improves the amount of Super energy gained from external sources and any Super regeneration speed scalars from other sources.
  • 100-200
    • 0-45% increased Super ability damage.

Class

  • 1-100
    • Improves base cooldown of your class ability.
    • Improves the amount of class energy gained from external sources and any class regeneration speed scalars from other sources.
  • 100-200
    • Grants a 0-40 HP Overshield (0-10 in PvP) on casting your class ability.
      • Duration is determined by the ability used.
        • Example
          • Dodge and Thruster last 5s.
          • Barricade and Rift last 10s.

Weapons

  • 1-100
    • Improves weapon reload and handling speeds.
    • Improves damage versus minor and major combatants.
      • (0-15% for primary and special, 0-10% for heavy)
    • 100-200
      • Grants a chance for ammo bricks produced to contain more ammo than normal.
      • Improves damage versus boss combatants and Guardians.
        • (0-15% for Primary and Special, 0-10% for Heavy).
        • Bonus weapon damage vs. players (0-6%).
What happened to Mobility, Resilience & Recovery?
  • As of Destiny 2: The Edge of Fate, old stats have been replaced with the new stat system:
    • Mobility is now Weapons
    • Resilience is now Health
    • Recovery is now Class
    • Strength is now Melee
    • Discipline is now Grenade
    • Intellect is now Super
  • For the stats going away with the new system, Bungie has set them to a fixed value for all players.
    • Mobility is fixed to what 30 once was for Titans and Warlocks, and 40 for Hunters.
    • Additionally, there are new leg armor mods to adjust this higher.
    • Resilience is fixed to what 100 once was.
    • Recovery is fixed to around what 60 once was.
What are buffs and debuffs?
  • Blueberries.gg explains this in the best way:
    • In Destiny 2, buffs and debuff are temporary effects that can be either placed on your character or on your enemy.
    • Buffs are effects that you can use on yourself to increase your damage output, whereas debuffs can be placed on enemies to make them weaker and thus receive higher damage.
  • Your abilities can provide buffs and debuffs as can armour mods
  • To learn more about buffs and debuffs, as well as best sources, visit the article, ‘Destiny 2 Buffs and Debuffs Guide‘ by Blueberries.gg.
    • Clicking on the link above will redirect you over to Blueberries.gg, a website created by Ric Molina.
What is Artifice Armour?
  • Artifice Armour is a rare type of armour obtained from completing Master versions of dungeons
  • As of Destiny 2: Lightfall, Artifice Armour now have a unique mod slot that grants three additional points to your character’s stats like strength, mobility, intellect, etc., providing additional options for buildcrafting!
How do I generate orbs in Destiny 2?
  • Orbs of Power can be generated in several ways:
    • Defeating enemies with your super
    • Equipping a Siphon Mod (via your Helmet armour) and getting rapid kills with the specified element or weapon
    • Equipping a subclass fragment that generates orbs using your ability (note that each subclass fragment has its own unique requirements)
  • Equipping multiple Siphon Mods will increase the potency of the orbs you generate, which provide additional super energy
  • You can gain additional benefits by socketing mods like AbsolutionInvigoration and Innervation (which can be found on your leg armour)
  • Keep in mind, you cannot pick up the orbs you create via your super − only Siphon Mods and very specific mods.

Overview: Understanding Your Armor & Armor 3.0

As of Edge of Fate, the following changes have been made:
  • The original Stat system has been replaced with a new set of stats.
  • Stats now go up to 200, up from 100.
  • Legacy stats are going to be a fixed stat, meaning it will be the same for all Guardians outside of the stat system:
    • Mobility is fixed to what 30 once was for Titans and Warlocks, and 40 for Hunters.
      • There are new leg armor mods to adjust this higher.
    • Resilience is fixed to what 100 once was.
    • Recovery is fixed to around what 60 once was.
  • Class Items will now drop with stats. Old Class items WILL NOT be retroactive, except for Exotic Class Items, meaning you will need to grind for a new class item when you first log in after Edge of Fate launches!
  • Destiny 2 provides multiple ways of adjusting your armour, ranging from cosmetic upgrades to improving your stats and gameplay
  • Every legendary and exotic armour piece have, mod slots, and an appearance customization screen.

Armor 3.0 Stat Rework

  • Armor will now track six distinct stats: Weapons, Health, Class, Grenade, Super, and Melee.
    • This replaces the previous stat system.
  • Armor Stats can range from 0-200, an increase from 100 in the previous system.
  • Each point enhances its basic function and exceeding 100 provides additional benefits:
    • Weapons:
      • 0-100: Improves weapon reload speed, handling and weapon damage against minor and major combatants.
      • 101-200: Extra ammo drops, boss damage boosts
    • Health:
      • 0-100: Improves flinch resistance (up to +10%)  and HP restoration (up to 70 HP restored) when picking up orbs of power.
      • 100-200: Faster shield recharge (up to +20 Shield Capacity +45% Shield Recharge) and higher max HP.
    • Class
      • 0-100: Improves class ability cooldown and energy gains (up to +190%).
      • 100-200: Reduces cooldowns (up to -65%) , grants overshield (up to +40 HP in PvE and +20 HP in PvP) upon use.
    • Super:
      • 0-100: Improves how much super energy you gain (up to +190%).
      • 100-200: Extra damage once over 100 (up to +45% in PvE and up to 15% in PvP).
    • Grenade:
      • 0-100: Improves your grenade cooldown (up to -65%) and energy gains (up to +190%).
      • 100-200: Extra damage once over 100 (up to +65% in PvE and up to 20% in PvP).
    • Melee:
      • 0-100: Improves your melee cooldown (up to -65%) and energy gains (up to +190%).
      • 100-200: Extra damage once over 100 (up to +30% in PvE and up to 20% in PvP).

Mod Slots & the Mod Customization Screen

  • There are several different mod slots available on armour!
  • Each mod slot has its own group of mods that can be slotted.
  • Mods have an energy cost − and each armour piece has a maximum energy amount of 10 (when it’s masterworked), which is divided by what mods you’ve equipped.
  • Players can use the Mod Customization Screen to adjust all mods all at once, similar to the Armour Customization Screen for adjusting your Guardian’s appearance!
Hover over a stat icon on your character screen to view a breakdown of what the stat means and what your current bonuses are for that stat. Image by Benny. Click this image to open his video guide!
Braytech Integration: Armour Screen Example
Braytech Integration
  • In this example, courtesy of Tom Chapman's Braytech website, select and equip mod slots to see what each mod slot does and how they impact the armour piece's stats!
  • This example is showing a chest armour piece with a solar affinity; only chest mods, solar and non-element specific mods will be displayed.
  • We are not affiliated with Braytech. For any inquiries related to this app, please reach out to @BraytechHelp via Twitter!

Armour Customization

  • Players can adjust their armor appearance by applying shaders (colours) and ornaments
  • Shaders can be acquired from Eververse or a rare drop from dismantling certain weapons.
  • Legendary armor support Universal Ornaments that can be acquired through Armor Synthesis.
Armour Synthesis - Synthweave Strap (Hunter)
Armour Synthesis - Synthweave Plate (Titan)
Armour Synthesis - Synthweave Bolt (Warlock)

Ability Stats & Recharge Rates

  • As a part of this major rework, all base recharge rates of abilities are retuned with Armor 3.0 to better align with the way the new stats work.
    • At low stat investment (0-30) your abilities will be recharging slower than they used to, but at high investment 70-100, they will be recharging faster.
    • Any “chunk” energy gains (think Demolitionist-like perks that provide a direct amount) and any energy recharge scalars (think Crown of Tempests) will also now be scaled by your stat investment.
      • At 70 stat, they will match the live game values and surpass them up to 100 stat.
      • Below 70 stat they will give less value than the live game.
  • In the prior system before Edge of Fate, stats had a 10 tiers…every 10 points would provide an increase in effectiveness with a max total of 100 points.
  • For example, if you had 74 Mobility, you would be at a Tier 7 bonus.
    • Regardless if you had 74 points or 76 points, it would be a Tier 7 bonus, with 4-6 wasted points.
  • In the new system, every point in your armor stats count.
    • So in the new system, 74 points is an increase from 70-73…every point matters!
A comparison of how the old system worked before Edge of Fate and the new system. Image by Benny. Click the image to open his video guide!

Archetypes & Armor Tiers

  • Destiny 2 has introduced a brand new armor tier system (Gear Tiers), replacing the original system.
  • Higher tear armor provides additional stats and may come with additional benefits depending on the type of armor.
  • The higher the tier, the more stat points it can drop with.
  • There are 5 tiers that a armor can drop as (in bracket values are masterworked armor):
    • Tier 1: 52-57 (67-72)
    • Tier 2: 58-63  (73-78)
    • Tier 3: 64-69 (79-84)
    • Tier 4: 70-75 (85-90) + Extra Mod Energy
    • Tier 5: 75 (90) + Extra Mod Energy + Randomly Tuned Stat
  • Additional Details about Armor Tiers:
    • Tier 1–4
      • Stat rolls increase with tier.
      • No Tuning Mod slot.
      • Lower max stat points.
    • Tier 5:
      • Max rolls available.
      • Provides 11 energy.
      • Includes a Tuning Mod slot (Tuning Mods let you fine-tune your build—perfect for hitting stat goals like 200 Super or balancing min-maxed builds), allowing:
        • +5/-5 Swap Mods: A mod that allows you to increase (+5) the armor’s tuned stat at the cost of a small amount of another stat (-5).
        • Balanced Tuning Mod: +1 to each of three lowest stats.
        • Enables perfect builds when combined with masterwork and mod points.
The various types of armor tuning mods available for Tier 5 armor.

Archetype Breakdown

  • Armor now comes in six archetypes (e.g., Gunner, Brawler, Paragon), each focusing on a primary and secondary stat:
ArchetypePrimary Stats
BrawlerMelee, Health
GunnerWeapons, Grenade
SpecialistClass, Weapons
GrenadierGrenade, Super
ParagonSuper, Melee
BulwarkHealth, Class
  • Each Armor 3.0 drop has a randomly selected armor archetype.
  • Each of the six available archetypes are themed around a specific playstyle and determine the two highest stats on each piece of armor.
  • Each piece of armor will also roll with a tertiary (or lowest) stat randomly selected from the remaining four stats.

How do I know what kind of armor archetype I have?

  • To see what kind of armor archetype you have, you can hover over an icon on the bottom right of your armor inventory screen:
The various types of armor tuning mods available for Tier 5 armor.

How do you acquire Tiered armor?

  • Tier 1–4 armor can drop from regular raids, dungeons, and seasonal activities, unlocking increasingly better stats as you progress.
  • Tier 5 armor is exclusive to Edge of Fate content and beyond.
    • Legacy armor cannot be upgraded.
    • Tier 5 is not obtainable through standard gameplay… you’ll need to conquer endgame activities such as master-level or Grandmaster-level content, or new dungeons and raids released after Edge of Fate.

Set Bonuses

  • What they are: Set bonuses are perks granted when you equip two and four pieces of armor from the same set.
    • This allows you to either blend two separate sets or to commit to two bonuses from the same set, with each set bonus has been built with both approaches in mind.
    • Think of set bonuses like an Origin Trait for armor; a reflection of that armor’s theme that you can fold into the way your build plays.
  • Bonus Structure
    • When 2 pieces are equipped, the first set bonus is unlocked.
    • When 4 or more pieces are equipped, the second set bonus is unlocked.
  • How to get them: Acquired from any armor released after Destiny 2: The Edge of Fate.
  • Examples of Set Bonuses: Shockwave buffs, reload/handling boosts.
  • Note: More archetypes and bonus sets planned post-launch. 

Mix and Matching Armor Set Bonuses

  • If you like the 1st set bonus of one armor set, and the 1st set bonus of another, you can mix and match!
  • As long as you equip two pieces of armor from a single set, you’ll get the 1st set bonus of that armor set.
Click to expand!

Armor Mods

App Integration: Destiny 2 Armor Picker by Mijago
IMPORTANT: Before Logging Into the App
  • Bungie.net does not support embedded content; if authentication is required, please login through this link instead, otherwise, the embedded view below will respond with an error.
    • This will open the link in a new tab where you can log into your Bungie Account. 
    • Once authenticated, refresh this page; going forward, or until you reset your browser cache or manually log out of that app, you should remain logged into the app.
  • We are not affiliated with Destiny 2 Armor Picker. For any inquiries related to this app, please reach out to Mijago via Twitter!
  • Most mods will be unlocked by achieving Guardian Rank 6.
  • Note that most players who have already been playing the game will start out at Rank 6 and instantly unlock all general mods.

Armour Charges

  • As of Destiny 2: Lightfall, Mods that once belonged to Charged With Light and Elemental Well subfamilies of mods now fall under a revamped system known as Armour (Armor) Charge and will be moved into armour slot-specific sockets
  • Warmind Cells are no longer available and have been deprecated.
  • As explained by Bungie, the core mechanics of Armour Charge mods are as follows:
    • Socketing an armour mod that uses the Armour Charge system gives you access to the system.
  • As long as you have a Consuming (Yellow) or Passive (Blue) Armour Charge mod equipped, you can begin generating armour charges
  • You can hold between 0 – 3 stacks of Armour Charge by default, which will appear in the Status Effects area on your screen (above your super icon)
    • Players can increase their total armour charge capacity by equipping Charge Up Mods to a max up 6 armour charges.

PvE

  • Weapon Surge Mods: Surge Mods, available on leg armour, can increase your overall DPS, which is great for endgame content such as raid, dungeons or Grandmaster Nightfalls.
    • Note that these mods are Passive (blue) mods which cause Armour Charge Decay, removing one stack of armour charge every 10 seconds.
    • You can slow down the decay by equipping ‘Time Dilation’ mods.
  • Kickstart Mods: Available on Arms/Class items, kickstart mods provide ability energy in exchange for armour charge stacks.

PvP

  • Font Mods: Improves your armour stats, which also provide improved cooldowns on your abilities.
    • It is recommended to equip ‘Time Dilation’ mods to slow down the decay time caused by these mods.
  • 1 − Acquire armour charge mods via Guardian Ranks.
    • Veteran Players will already achieve Rank 6 at the start of Lightfall and will have most mods unlocked. Additional mods can be unlocked while progressing to Rank 7.
  • 2 − Equip a Consuming (yellow) or Passive (blue) Armour Charge mod on one or more of your armour pieces.
    • 🛑 Players won’t generate armour charges if no armour charge mods are equipped.
  •  3 − Ensure your Guardian has sources of orb generation.
    • Equipping Siphon mods on your helmet, other mods, subclass fragments, or using your super are all common sources of orb generation.
  • 4 − Destroy enemies of humanity, pick up orbs, and buildcraft based on your gameplay style.

Mod Affiliation with Armour Pieces

  • Certain types of mods are only available on certain armour pieces
    • For example, if you’re wanting a target acquisition mod, those mods are only available on helmet armour pieces
  • With the changes in Lightfall, most mods are now merged into general mods based on element or ammo type (ex: Primary, Special, Heavy)
    • The mod icons will show ammo/element as required.
Ammo Finder Mod
AMMO FINDER MODS
  • Grants a chance to find bonus ammo, with an increased chance when defeating combatants with primary weapons.
  • Found on Helmet Armour.
  • Recommended for PvE activities.
Targeting Mod
TARGETING MODS
  • Increases target acquisition for weapons matching the mod element type.
  • Found on Helmet Armour.
  • Recommended for PvP activities.
Reloader Mod
RELOADER MODS
  • Increases reload or nock speed for weapons matching the mod element type.
  • Found on Arm Armour.
Dexterity Mod
DEXTERITY MODS
  • Increases ready and stow speed for weapons matching the mod element type.
  • Found on Arm Armour.
Reserves Mod
RESERVES MODS
  • Increases the amount of ammo you can carry for weapons matching the mod element type.
  • Found on Chest Armour.
  • Helpful for PvE activities.
Unflinching Aim Mod
UNFLINCHING MODS
  • Reduces flinch from enemy fire for weapons matching the mod element type.
  • Found on Chest Armour.
  • Recommended for PvP activities.
Scavenger Mod
SCAVENGER MODS
  • Increases the amount of ammo you get from ammo bricks for weapons matching the mod element type.
  • Found on Leg Armour.
  • Helpful but very expensive.
Holster Mod
HOLSTER MODS
  • Gradually reloads stowed weapons over time matching the mod element type.
  • Stacking mods increases its effectiveness. 
  • Found on Leg Armour.
MOBILITY MODS
  • Increases movement speed and/or jump height.
  • Found on Leg Armour.
  • Excellent for traversal-centric builds and overcoming mobility drop from stat shift.
  • A triple stack would bring your mobility to what 90 mobility used to feel like before Armor 3.0.

Armor Charge Variations

  • With the Armor Charge system, there are three colour variations of Armor Charge mods that behave in a specific way:
Armour Charges_Generation
GENERATE
  • Green Armour Charge mods provide enhancements to your Armour Charges, such as providing additional charges or reducing the time decay from decaying mods.
  • These mods can also provide other ways of granting armour charges, such as performing a finisher.
Armour Charges_Consume
CONSUME
  • Yellow Armour Chare Mods provide a benefit at the cost of consume one or more Armour charges
  • For example, the ‘Healthy Finisher’ will consume 1 armour charge to regenerate your health.
Armour Charges_Decay
PASSIVE (DECAY)
  • Blue Armour Charge mods provide passive benefits but cause your built-up armour charges to decay after a set duration
    • By default, armour charge stacks will decay once every 10 seconds.
  • You can equip ‘Time Dilation’ to reduce the time decay; equipping several mods will further reduce the time day, with diminishing returns per mod equipped.

Loadouts & Helpful Apps

  • As of Destiny 2: Lightfall, a new Loadout system is now available for all players.
  • Gain access to Loadout Systems by increasing your Guardian Ranks.
  • Loadouts enable you to:
    • Quickly swap entire sets of gear without numerous trips to the vault or having to open a second screen.
    • Decrease the time in between play sessions caused by needing to rebuild a loadout.
    • Create ways to label loadouts for quick identification.
KB_Armour-Build-Crafting_Bungie_LoadoutScreen
DIM
Destiny Item Manager
What is this app?
DIM is a free, open-source app built by community developers upon the same services used by Bungie.net and the Destiny Companion App.

Access your entire inventory and vault as you would in the game.  The creators of DIM have confirmed that their in-app Loadout system will work alongside in-game Loadouts!
Open DIM
MIJAGO
D2 Armor Picker
What is this app?
There is currently a third-party website that, when you authenticate your Bungie account, can load all of your armour and displays all possible armour combinations to perfect your stat distribution!

Even further than that, you can also fine-tune the data it provides with filter options to tailor to what you want your build to be. This app can also connect with DIM!
Open D2 Armor Picker

Video Guides

Build Crafting Video Guides
❌ Not yet Updated for Edge of Fate ❌
Titan Builds
Warlock Builds
Hunter Builds

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