A well-rounded grip, reliable and sturdy, allowing for great recoil control and handling.
Weapons with this trait have no issues with stability or range. Good rate of fire.
Predictably vertical recoil direction, allowing for optimal weapon control. Sturdy.
Easier recoil control over longer distances. Decent range stats. Rockets with this trait typically have Lock-On Tracking.
Slow-firing and high-damage. More accurate while crouched and aiming the weapon.
Weapons with this trait typically have a longer range but low stability. Use a Counterbalance mod.
Deeper ammo reserves (increased ammo capacity). Slightly faster reload when the magazine is empty.
Generally have a high rate of fire. Best suited for close to medium range.
High-damage weapons but high recoil.
Slower firing with low stability, but hits hard and precise if aimed properly. Pulse Rifles and Sidearms fire an extra bullet in a burst. Fusion Rifles fire horizontally.
Excellent handling (weapon ready speed). Move faster while you have this weapon equipped.
Generally have a higher rate of fire. Good movement allows for better combat engagements.
Superb handling. Move faster with this weapon equipped. When MIDA Multi-Tool is equipped, this weapon grants additional speed benefits and final blows grant modification progress to MIDA Multi-Tool.
Synergic with the MIDA Multi-Tool Exotic. Applies to MIDA/Calus Mini-Tool legendary weapons.
Fires a short range spread of pellets.
Essentially a pocket-sized shotgun in hand cannon form. Doesn’t support the range like similar to regular HCs but does significant damage up close (can 2 tap close range in Crucible)!
Released in Edge of Fate.
Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Great for maintaining control of an area. Synergic with perks like Voltshot. Can be found on special ammo sidearms and pulse rifles.
This weapon fires a high-speed projectile in a straight line and deals reduced self-damage. Move faster with this weapon equipped.
A direct firing projectile; a unique and rare trait. Can be found on The Mountaintop weapon found at Xur. Exclusive to grenade launchers.
Flexible and agile frame capable of healing allies and hurting foes. Harming targets builds a restorative charge. Hip firing at allies while this weapon is charged heals them, with rapid healing increasing weapon damage and bestowing restoration to your allies.
Excellent for supportive control in endgame environments.
Hard-hitting twin-fire rounds.
The second round has a very slight delayed impact.
Fires a hard-hitting, two-round burst. Slightly reduces flinching from incoming fire while aiming.
Hard-hitting. It’s a new perk, but focusing on stability to hone in on the high impact of this perk would be recommended.
Customized frame with dramatically increased accuracy, stability and targeting while hip firing.
This is a unique frame exclusive to the BxR-55 Battler Pulse Rifle. It and the weapon design is a reference to the Battle Rifle from the Halo games.
Launch a heavy uppercut attack. Moderate swing speed, charge rate, and impact.
This is the most common type of frame for a sword currently. Swords are excellent weapons for challenging powerful enemies and are very popular amongst Guardians.
Launch a heavy slam attack. While this type of sword has a slow swing speed and charge rate, it does heavy damage.
A very rare frame type that has excellent damage output with a heavy attack that can be effective crowd control.
Launch a heavy projectile attack. Moderate impact and swing speed. Decent damage output.
A sword that launches an electric disk that does good crowd control damage when at full charge. Good range.
Currently only available on Temptation’s Hook.
Launch a heavy dash attack. This sword type has a quick swing speed and charge rate, allowing for quick attacks.
A very rare frame type that is quick and deadly against rank-and-file combatants and low-grade majors (ex: Vandals)
Launch a heavy spin attack. Highest impact sword type currently available. Optimal swing speed and charge rate.
As the preferred sword frame by Guardians, this sword type does heavy damage against majors and bosses.
Recurve Bow. Draws quickly and allows quicker movement when the weapon is equipped. Decent accuracy.
Recurve bows have faster draw times with good stability, handling, and nock speed, allowing quick and effective maneuvers while engaged in combat.
Compound Bow. Longer draw time and nock speed, optimized for damage, and long-range accuracy.
Compound bows are slow but have excellent accuracy and optimal damage when precision hits are made.
High power draw with over penetrating arrows.
High power draw with over penetrating arrows. Can collateral in Crucible.
Released in Edge of Fate.
Projectiles release a wave of energy when contacting the ground.
Excellent crowd control and damage radius. Wave Frame Launchers are preferred by Guardians. Can be found on Swords and Grenade Launchers.
Heavy Grenade Launchers. Projectiles release a wave of compressed energy when they contact the ground.
An effective trait that is great for ad-control. Pair with something like Chain Reaction for plenty of explosions.
Burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time.
Like a legendary version of the Witherhoard Exotic Grenade Launcher.
An Aggressive Frame modified to have a more uniform pellet spread, allowing farther distance and optimal precision.
Consistent one-hit-kill capability in PvP.