The coalescence of Light and Darkness into an unbreakable bulwark gripped in an unstoppable fist.
| Supers | Class Abilities | Movement Modes | Melee Abilities | Grenade Abilities | Aspects |
|---|---|---|---|---|---|
Twilight Arsenal | Towering Barricade | High Lift | Shield Throw | Suppressor Grenade | Unbreakable |
Thundercrash | Rally Barricade | Strafe Lift | Thunderclap | Pulse Grenade | Knockout |
Bladefury | Thruster | Catapult Lift | Frenzied Blade | Shackle Grenade | Drengr’s Lash |
Hammer of Sol | Hammer Strike | Thermite Grenade | Consecration | ||
Glacial Quake | Shiver Strike | Glacier Grenade | Diamond Lance |
Truth lies in the seams between Light and Darkness.
| Supers | Class Abilities | Movement Modes | Melee Abilities | Grenade Abilities | Aspects |
|---|---|---|---|---|---|
Song of Flame | Healing Rift | Burst Glide | Incinerator Snap | Healing Grenade | Hellion |
Nova Bomb: Cataclysm | Empowering Rift | Strafe Glide | Pocket Singularity | Vortex Grenade | Feed the Void |
Stormtrance | Phoenix Dive | Controlled Glide | Chain Lightning | Storm Grenade | Lightning Surge |
Winter’s Wrath |
| Blink | Penumbral Blast | Coldsnap Grenade | Bleak Watcher |
Needlestorm |
|
| Arcane Needle | Threadling Grenade | Weaver’s Call |
Instinct is honed over years to respond in an instant.
| Supers | Class Abilities | Movement Modes | Melee Abilities | Grenade Abilities | Aspects |
|---|---|---|---|---|---|
Storm’s Edge | Marksman’s Dodge | High Jump | Combination Blow | Arcbolt Grenade | Ascension |
Golden Gun: Marksman | Gambler’s Dodge | Strafe Jump | Knife Trick | Swarm Grenade | Gunpowder Gamble |
Silence and Squall | Acrobat’s Dodge | Triple Jump | Withering Blade | Duskfield Grenade | Winter’s Shroud |
Silkstrike |
| Blink | Threaded Spike | Grapple | Threaded Specter |
Shadowshot: Deadfall |
|
| Snare Bomb | Magnetic Grenade | Stylish Executioner |
| Fragment Name | Effect | Acquisition Method |
|---|---|---|
| Facet of Courage | Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs. +10 Grenade Stat. | Starter Fragment |
| Facet of Dawn | Powered melee hits against targets make you radiant. Powered melee final blows make you and your nearby allies radiant. -10 Melee Stat. | Starter Fragment |
| Facet of Hope | While you have an elemental buff, your class ability regenerates more quickly. This can also be activated using Bolt Charge. | Starter Fragment |
| Facet of Protection | While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased. +10 Melee Stat. | Starter Fragment |
| Facet of Purpose | Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Class Stat. | Starter Fragment |
| Facet of Ruin | Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target and increases the area of effect of Solar ignitions. +10 Weapons Stat. | Starter Fragment |
| Facet of Balance | Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy. | Campaign Reward |
| Facet of Blessing | Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies. | Campaign Reward |
| Facet of Bravery | Defeating targets with grenade final blows grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons. | Hidden in “Ascent” Campaign Mission |
| Facet of Devotion | Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy. +10 Melee Stat. | Hidden in “Dissent” Campaign Mission |
| Facet of Sacrifice | While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. +10 Grenade Stat. This can also be activated using Bolt Charge. | Hidden in “Iconoclasm” Campaign Mission |
| Facet of Justice | While Transcendent, your ability final blows explode. +10 Super Stat. | Open World (Pale Heart – The Refraction) |
| Facet of Defiance | Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super. +10 Class Stat. | Open World (Pale Heart – The Transgression) |
| Facet of Command | Freezing or suppressing a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effectiveness. Defeating frozen or suppressed targets creates a Stasis Shard or Void Breach. | Open World (Pale Heart – The Divide) |
| Facet of Grace | Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy. -10 Health Stat. | Open World (Pale Heart – The Lost City) |
| Facet of Mending | Grenade final blows cure you. Transcendence grenade final blows increase the strength of the effect. | Open World (Pale Heart – The Lost City Outskirts) |
| Facet of Honor | Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type. +10 Melee Stat. | Memory Vestige: Darkness Consumables |
| Facet of Solitude | Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger. | Memory Vestige: Darkness Consumables |
| Facet of Dominance | Your Void grenades weaken targets, and your Arc grenades jolt targets. -10 Grenade Stat. | Memory Vestige: Light Consumables |
| Facet of Awakening | Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Health Stat. | Memory Vestige: Light Consumables |
| Facet of Generosity | Defeating targets while Transcendent creates Orbs of Power for your allies | Memory Vestige: Light Consumables |
Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.
Throw a mass of Void energy and Stasis matter. On impact, it deploys a miniature black hole orbited by a halo of slowing ice. After a short duration, the black hole implodes, suppressing and dealing heavy damage to all nearby targets.
Throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets and then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly scorching cyclone.