Grants slightly increased ammo generation.
Enhanced: Improves amount of ammo generated.
+Ammo Generation
Grants slightly (~10%) increased ammo generation.
Enhanced: Improves amount of ammo generated.
+Ammo Generation
Causes a festive celebration on each precision final blow. This has a one-time use per mod.
+Unique Trait
As of Edge of Fate, new weapons can apply this free of charge.
Holding down the trigger will fire this weapon at full auto.
+Full Auto
As of Season 19, there is a full-auto mode that can be toggled in your settings! This mod is still available if you want full-auto on select weapons.
Reduces recoil deviation (the intensity of how the weapon moves when firing).
+15 Recoil Deviation
Weapon aim assistance and hitbox is improved, making it easier to hit targets.
+5 Aim Assistance
Increases accuracy and ready speed when firing from the hip (free fire, no zoom).
Great for Hand Cannons.
Improves accuracy while airborne, reducing aim deviation while moving.
Great for Shotguns and Hand Cannons.
Increases magazine and ammo capacity.
+3 magazine
+30 ammo capacity
Brief boost to ready speed and aiming after sprinting.
Situational.
Swap weapons much faster for a short duration after emptying the magazine.
Situational.
Radar immediately returns after zooming in with your weapon.
Great for Long-Ranged Weapons.
Slightly increases radar range, improving enemy detection.
Great for Sniper Rifles.
Grants increased blast radius and projectile speed.
+6 Blast Radius
+6 Velocity
Reduces incoming flinch for this weapon.
+15 Flinch Resistance
Grants increased range and stability.
+6 Range
+6 Stability
Grants increased charge rate and guard resistance.
+6 Charge Rate
+6 Guard Resistance
Stunning a Champion partially refills this weapon from reserves.
+Unique Trait
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Learn more on Light.gg.
+Unique Trait
Grants increased reload speed and handling.
+6 Reload Speed
+6 Handling (Weapon Readiness)
Grants increased draw time and accuracy.
-6 Draw Time
+6 Accuracy
Arms Week: Bows
Drawing this weapon while in midair triggers increased damage, faster draw time, improved target acquisition, and dramatically faster movement speed for a short time or until you touch the ground.
This effect is activated once per jump and becomes available again after a moment on the ground.
Only available during Arms Day Week. Disabled in non-Arms Week Crucible activities.
Arms Week: Bows
Arrows and bolts split into several projectiles after a short distance.
Only available during Arms Day Week. Disabled in non-Arms Week Crucible activities.
Arms Week: Bows
Deals increased damage, at the cost of draw time and handling. Releases an elemental explosion matching this weapon when fully drawn.
Kinetic weapons release a burst matching your equipped Super.
Only available during Arms Day Week. Disabled in non-Arms Week Crucible activities.
When your shields are broken, this weapon gains a period of increased stability and ammo generation.
This is a Fragile Mod, and will expire at the end of the Season of Lawless.
This weapon gains bonus damage against Cabal targets.
This is a Fragile Mod, and will expire at the end of the Season of Lawless.
This weapon gains bonus range and deals more flinch at the start of combat for a duration. Strong against Unstoppable Champions.
This is a Fragile Mod, and will expire at the end of the Season of Lawless.
Reloading after a final blow loads a high-powered round, causing the next hit to cause additional splash damage. Strong against Barrier Champions.
This is a Fragile Mod, and will expire at the end of the Season of Lawless.
After not taking damage for a short duration, this weapon gains significantly increased aim down sight speed, handling and flinch resistance until the next shot is fired.
This is a Fragile Mod, and will expire at the end of the Season of Lawless.
This weapon loads ammo from reserves when dealing damage to targets that are slowed, frozen, or suspended.
This is a Fragile Mod, and will expire at the end of the Season of Reclamation.
Gain bonus aim assistance or projectile tracking for a moderate duration after picking up an Orb of Power.
This is a Fragile Mod, and will expire at the end of the Season of Reclamation.
Readying this weapon grants it bonus stability, handling, and reload speed for a moderate duration that is borrowed from an alternate timeline version of the weapon. Swords gain bonus charge rate and guard resistance.
This is a Fragile Mod, and will expire at the end of the Season of Reclamation.
This weapon gains bonus damage versus Cabal and Vex targets.
This is a Fragile Mod, and will expire at the end of the Season of Reclamation.
This weapon stores a portion of its damage dealt into Charges. At five Charges, the weapon’s next shot creates an explosive blast on impact that damages nearby enemies.
This is a Fragile Mod, and will expire at the end of the Season of Reclamation.
Rapid hits with this weapon create a Taken seeker projectile. Strong against Unstoppable Champions.
This is a Fragile Mod, and will expire at the end of the Heresy.
Rapid hits with this weapon grants Blight Rounds, dealing damage over time to targets hit by this weapon. Strong against Overload Champions.
This weapon is also overcharged when that modifier is active.
This is a Fragile Mod, and will expire at the end of the Heresy.
Increases Aim Assist and Recoil Direction.
This weapon is also overcharged when that modifier is active.
This is a Fragile Mod, and will expire at the end of the Heresy.
Increased Handling, Reload speed and weapon swap speed. Swords gain increased Inventory and Charge Rate.
This weapon is also overcharged when that modifier is active.
This is a Fragile Mod, and will expire at the end of the Heresy.
Increases this weapons damage versus Dread and Taken targets.
This weapon is also overcharged when that modifier is active.
This is a Fragile Mod, and will expire at the end of the Heresy.
Adept Mods are stronger, more specific mods that can only be equipped on Adept Weapons, obtainable from Conquests and visiting The Lighthouse (flawless trials ticket) in Trials of Osiris.
Adept Mods act similar to Masterwork bonuses, adding additional benefits in addition to the Adept bonuses that come with the weapon itself, further improving the performance of that weapon. Due note however that some of these mods have negative attributes as a tradeoff.
Greatly improves recoil direction at the cost of range.
+25 Recoil Direction Boost
+75 Vertical Bounce Intensity
Greatly improves target acquisition at the cost of stability.
+10 Aim Assistance
-15 Stability
Improves accuracy while airborne. Slightly increases weapon range.
+Weapon Accuracy
+5 Range
Improves bow accuracy, allowing for easier precision hits against combatants.
+10 Accuracy
Improves sword impact damage, allowing for better damage per swing.
+10 Impact
Improves bow draw time, allowing for quicker attacks against combatants.
-10 Draw Time
Improves projectile blast radius, allowing better area of effect damage.
+10 Blast Radius
Improves overall speed of your weapon’s rocket or grenade.
+10 Velocity
Improves Fusion Rifle Charge Time, allowing for quicker weapon bursts.
+10 Charge Time
Improves weapon readiness, allowing for better swapping speed between weapons.
+10 Handling
Greatly increases magazine size at the cost of weapon readiness speed.
+40 Magazine
-15 Handling
Improves weapon range, allowing your weapon to hit targets at a greater distance.
+10 Range
Improves weapon reload time, reducing the time it takes to change your magazine.
+10 Reload Time
Improves weapon stability, allowing for better accuracy when firing your weapon.
+10 Stability
Improves weapon range, allowing your weapon to hit targets at a greater distance.
+10 Range
Deals extra damage against regular (red bar) enemies.
+7.5% damage increase
Deals extra damage against powerful (orange bar) enemies.
+7.5% damage increase
Deals extra damage against mini-bosses, bosses and vehicles.
+7.5% damage increase
Deals extra damage against powerful enemies, bosses and vehicles.
+7.5% damage increase
Deals extra damage against all Taken enemies, including bosses.
+10% damage increase
Grants increased (~10%) Heavy Ammo Finder progress with this weapon’s final blows.
+Unique Trait
Grants increased (~10%) Special Ammo Finder progress with this weapon’s final blows.
+Unique Trait
Final blows create a wave of deadly energy behind the target.
Only available during Arms Day Week.
Precision final blows create multiple explosive submunitions.
Only available during Arms Day Week.
Precision final blows produce randomized effects.
Only available during Arms Day Week.
Supremely improved hip fire weapon performance.
Only available during Arms Day Week.
Every shell fired increases rate of fire for a short time. Magazine size and reserves are increased beyond their normal limits.
Only available during Arms Day Week.
Landing precision hits or most of a pellet spread will attach a delayed explosive to the target.
Only available during Arms Day Week.